My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Barbarians Hog Rider Miner
Zap
Minions Mortar
Barbarian Barrel
Mortar Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Wizard Miner
Fireball
Minions Mortar Barbarians Hog Rider Wizard
Poison
Minions Mortar Barbarians Wizard
Lightning
Mortar Wizard
Rocket
Mortar Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Mortar Fireball Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Mortar
Mortar
Miner Minions Fireball Hog Rider The Log
Barbarians
Hog Rider
Fireball
Hog Rider Mortar The Log Miner
Hog Rider
Minions Fireball The Log Mortar Barbarians Wizard
Wizard
Hog Rider Miner
The Log
Hog Rider Mortar Fireball Miner
Miner
Minions Mortar Fireball Wizard The Log

Defense Synergies 1 8

Minions
Mortar The Log
Mortar
Minions Fireball Wizard The Log
Barbarians
Fireball
The Log Mortar Miner
Hog Rider
Wizard
Mortar The Log
The Log
Fireball Minions Mortar Wizard Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball Wizard The Log
Barbarians Minions Mortar The Log
Mortar Barbarians Minions
Barbarians Minions Mortar
Barbarians Fireball The Log
Fireball The Log Minions
Minions Mortar Fireball Wizard
Barbarians Fireball The Log
Barbarians Minions Mortar
Barbarians Miner
Minions Barbarians Fireball Wizard The Log
Minions Fireball Wizard
Mortar Barbarians Minions Fireball Wizard The Log
Fireball Wizard Minions Mortar Barbarians The Log
Barbarians Mortar
Barbarians Mortar Fireball The Log
Barbarians Wizard Minions Mortar Fireball
Mortar Fireball Minions Barbarians Wizard The Log
Mortar Wizard The Log Minions Barbarians Fireball
Barbarians Mortar
Wizard Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Mortar Wizard The Log Miner
Barbarians Minions The Log
Barbarians Fireball The Log
Barbarians
Fireball Wizard Minions
Minions Barbarians Fireball
Barbarians
Minions Mortar Barbarians Fireball The Log
Barbarians
Minions Barbarians
Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Minions Mortar Fireball The Log
Minions Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Wizard Mortar The Log
Fireball Wizard Minions
Mortar Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Mortar Wizard
Minions Fireball
Miner Mortar Fireball Wizard The Log
Fireball Wizard
Mortar Fireball The Log Miner
Minions Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Wizard The Log
Mortar Fireball Wizard The Log
Mortar Fireball
Minions
Mortar Fireball Wizard The Log
Mortar Fireball Wizard The Log Miner
Minions Fireball The Log
Fireball Wizard
The Log
Mortar Barbarians Fireball The Log
The Log Mortar Fireball Wizard
Mortar Fireball The Log Miner Wizard
Fireball Mortar Wizard The Log Miner
Fireball Miner Mortar The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Mortar Fireball Wizard The Log Miner
Fireball
Fireball Wizard The Log
Minions Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Miner Wizard
The Log Mortar Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Mortar Fireball The Log Miner

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