My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Cannon Cart
Giant Snowball
Minions Battle Ram Goblin Barrel Witch
Zap
Minions Battle Ram Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Knight Battle Ram Goblin Barrel Witch Cannon Cart
The Log
Battle Ram Goblin Barrel Witch Cannon Cart
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Knight Minions Battle Ram Goblin Barrel Witch Cannon Cart
Fireball
Minions Battle Ram Goblin Barrel Witch Cannon Cart
Poison
Minions Witch
Lightning
Knight Battle Ram Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Fireball Battle Ram Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Barrel Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Battle Ram Goblin Barrel Fireball Witch Cannon Cart
Minions
Knight Mega Knight Battle Ram Cannon Cart
Fireball
Knight Battle Ram Mega Knight
Battle Ram
Knight Minions Fireball Goblin Barrel Witch
Goblin Barrel
Knight Battle Ram Cannon Cart Mega Knight
Witch
Knight Battle Ram Cannon Cart Mega Knight
Cannon Cart
Knight Minions Goblin Barrel Witch
Mega Knight
Minions Fireball Goblin Barrel Witch

Defense Synergies 1 8

Knight
Minions Fireball Witch Cannon Cart
Minions
Knight Cannon Cart Mega Knight
Fireball
Knight Mega Knight
Battle Ram
Goblin Barrel
Witch
Knight Cannon Cart Mega Knight
Cannon Cart
Knight Minions Witch
Mega Knight
Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Minions Fireball
Knight Minions Witch Cannon Cart Mega Knight
Witch Mega Knight Knight Minions Cannon Cart
Witch Knight Minions Cannon Cart Mega Knight
Fireball Mega Knight
Fireball Minions Cannon Cart Mega Knight
Minions Fireball Witch
Fireball Cannon Cart Mega Knight
Witch Minions
Knight Cannon Cart Mega Knight
Minions Witch Knight Fireball Cannon Cart Mega Knight
Minions Fireball Witch
Mega Knight Knight Minions Fireball Witch Cannon Cart
Fireball Mega Knight Minions Witch Cannon Cart
Knight Cannon Cart Mega Knight
Fireball Mega Knight
Mega Knight Knight Minions Fireball Witch Cannon Cart
Fireball Mega Knight Knight Minions Witch Cannon Cart
Witch Knight Minions Fireball Cannon Cart Mega Knight
Cannon Cart
Mega Knight Knight Minions Fireball Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch Cannon Cart
Fireball Knight Cannon Cart Mega Knight
Mega Knight Knight Minions Witch Cannon Cart
Mega Knight Knight Fireball Cannon Cart
Knight Witch Cannon Cart Mega Knight
Fireball Minions Witch
Knight Minions Fireball Witch Cannon Cart
Mega Knight Knight Cannon Cart
Mega Knight Knight Minions Fireball Witch Cannon Cart
Witch
Mega Knight Knight Minions Witch Cannon Cart
Mega Knight Fireball
Cannon Cart Mega Knight Knight Fireball Witch
Fireball Witch Cannon Cart Mega Knight
Witch Knight Minions Fireball Cannon Cart
Minions Mega Knight Fireball Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball Mega Knight
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball
Knight Fireball Cannon Cart
Fireball
Knight Fireball Cannon Cart
Minions Fireball Cannon Cart
Fireball Cannon Cart
Fireball Witch Cannon Cart
Fireball Cannon Cart Mega Knight
Fireball
Minions
Fireball Mega Knight
Fireball Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball Cannon Cart
Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Minions Fireball Witch Cannon Cart
Fireball Witch
Fireball
Fireball Knight Cannon Cart Mega Knight
Fireball
Fireball
Cannon Cart Mega Knight
Minions Fireball Witch
Fireball Witch
Fireball Witch Cannon Cart Mega Knight

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