My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Balloon Lumberjack
Zap
Fire Spirit Minions Balloon
Barbarian Barrel
Fire Spirit Knight Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Wizard Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Freeze Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Minions Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Lumberjack
Knight
Minions Balloon Fire Spirit Wizard Lumberjack
Minions
Knight Mega Knight Balloon Lumberjack
Wizard
Knight Balloon Lumberjack Mega Knight
Freeze
Balloon
Balloon
Knight Freeze Lumberjack Fire Spirit Minions Wizard Mega Knight
Lumberjack
Balloon Fire Spirit Knight Minions Wizard Mega Knight
Mega Knight
Minions Wizard Balloon Lumberjack

Defense Synergies 2 10

Fire Spirit
Knight
Knight
Fire Spirit Minions Wizard Lumberjack
Minions
Knight Freeze Lumberjack Mega Knight
Wizard
Knight Freeze Lumberjack Mega Knight
Freeze
Minions Wizard Lumberjack Mega Knight
Balloon
Lumberjack
Knight Minions Wizard Freeze
Mega Knight
Minions Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Lumberjack Knight Minions Mega Knight
Lumberjack Mega Knight Fire Spirit Knight Minions Freeze
Lumberjack Knight Minions Mega Knight
Lumberjack Mega Knight
Freeze Fire Spirit Minions Lumberjack Mega Knight
Minions Fire Spirit Wizard Freeze
Mega Knight
Minions Lumberjack
Knight Fire Spirit Lumberjack Mega Knight
Minions Knight Wizard Freeze Lumberjack Mega Knight
Minions Wizard
Lumberjack Mega Knight Fire Spirit Knight Minions Wizard Freeze
Fire Spirit Wizard Mega Knight Minions Freeze Lumberjack
Knight Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Wizard Mega Knight Knight Minions Lumberjack
Fire Spirit Mega Knight Knight Minions Wizard Lumberjack
Wizard Freeze Fire Spirit Knight Minions Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Fire Spirit Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Knight Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Knight Minions
Lumberjack Mega Knight Knight
Knight Lumberjack Mega Knight
Fire Spirit Wizard Minions Freeze
Knight Minions Lumberjack
Mega Knight Knight Lumberjack
Freeze Mega Knight Knight Minions
Mega Knight Knight Minions Lumberjack
Mega Knight
Mega Knight Knight Wizard Lumberjack
Wizard Mega Knight
Knight Minions Freeze Lumberjack
Minions Mega Knight Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Knight Freeze
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Minions Freeze
Fire Spirit Wizard
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Minions Lumberjack
Knight Wizard
Fire Spirit Wizard
Fire Spirit Knight
Minions Freeze
Wizard
Wizard Mega Knight
Freeze
Minions
Fire Spirit Wizard Mega Knight
Fire Spirit Wizard Mega Knight
Minions Mega Knight
Wizard
Freeze Fire Spirit Wizard Mega Knight
Wizard
Wizard Mega Knight
Fire Spirit Wizard
Minions Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Fire Spirit Minions Freeze
Fire Spirit Wizard
Freeze
Knight Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Minions Freeze
Freeze Mega Knight

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