My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Mini P.E.K.K.A Hog Rider Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Hog Rider Wizard The Log Mega Knight
Hog Rider
Minions The Log Mini P.E.K.K.A Wizard Guards Poison Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Guards
Hog Rider The Log
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Guards Poison Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Hog Rider Wizard Poison The Log

Defense Synergies 1 12

Minions
The Log Mega Knight
Mini P.E.K.K.A
The Log Wizard Guards
Hog Rider
Wizard
Mini P.E.K.K.A Guards The Log Mega Knight
Guards
Mini P.E.K.K.A Wizard Poison The Log
Poison
Guards The Log Mega Knight
The Log
Mini P.E.K.K.A Minions Wizard Guards Poison Mega Knight
Mega Knight
Minions Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Mini P.E.K.K.A Minions The Log Mega Knight
Mini P.E.K.K.A Mega Knight Minions
Mini P.E.K.K.A Minions Guards Mega Knight
Mini P.E.K.K.A Poison The Log Mega Knight
The Log Minions Guards Mega Knight
Minions Wizard Poison
Poison The Log Mega Knight
Mini P.E.K.K.A Minions
Guards Mini P.E.K.K.A Mega Knight
Minions Guards Poison Wizard The Log Mega Knight
Minions Wizard Poison
Mini P.E.K.K.A Mega Knight Minions Wizard Guards The Log
Wizard Mega Knight Minions Mini P.E.K.K.A Guards Poison The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Poison
Mega Knight Minions Wizard Guards The Log
Wizard Poison The Log Minions Guards Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Minions Mini P.E.K.K.A Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Poison Mini P.E.K.K.A Wizard The Log Mega Knight
Guards Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight The Log
Mini P.E.K.K.A Guards Mega Knight
Wizard Poison Minions
Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A Mega Knight
Mega Knight Minions Mini P.E.K.K.A Poison The Log
Guards
Mega Knight Minions Mini P.E.K.K.A Guards
Mega Knight Guards Poison The Log
Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Mega Knight
Guards Minions Mini P.E.K.K.A Poison The Log
Minions Poison Mega Knight Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log
Poison The Log
Guards Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Minions
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Minions Mini P.E.K.K.A Guards Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Minions Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison The Log Mega Knight
Wizard Poison The Log Mega Knight
Minions Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight
Poison The Log Wizard
Wizard Poison The Log Mega Knight
Poison The Log
Poison Wizard
Minions Wizard Guards Poison
Mini P.E.K.K.A
Poison Wizard The Log Mega Knight
Poison
Mega Knight
Wizard Poison The Log
Minions Guards
Poison Wizard
The Log
Poison Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Minions Guards Poison The Log
Poison
Poison The Log Mega Knight

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