My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Flying Machine Furnace Witch Miner
Zap
Minions Flying Machine Furnace Witch
Barbarian Barrel
Furnace Witch Royal Ghost
The Log
Mini P.E.K.K.A Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Flying Machine Furnace Witch
Royal Delivery
Minions Mini P.E.K.K.A Flying Machine Witch Miner Royal Ghost
Fireball
Minions Flying Machine Furnace Witch
Poison
Minions Flying Machine Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Miner Royal Ghost Mini P.E.K.K.A Flying Machine Furnace Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Miner Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Furnace Rage
Flying Machine
Furnace Royal Ghost
Furnace
Miner Mini P.E.K.K.A Flying Machine Royal Ghost
Rage
Minions Witch Mini P.E.K.K.A
Witch
Rage Miner Royal Ghost
Miner
Minions Furnace Witch Royal Ghost
Royal Ghost
Flying Machine Furnace Witch Miner

Defense Synergies 0 8

Minions
Flying Machine
Mini P.E.K.K.A
Furnace Witch Royal Ghost
Flying Machine
Minions Furnace Royal Ghost
Furnace
Mini P.E.K.K.A Flying Machine Royal Ghost
Rage
Witch
Mini P.E.K.K.A Royal Ghost
Miner
Royal Ghost
Mini P.E.K.K.A Flying Machine Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Mini P.E.K.K.A Minions Flying Machine Furnace Witch
Mini P.E.K.K.A Furnace Witch Minions
Mini P.E.K.K.A Witch Minions Furnace
Mini P.E.K.K.A
Minions Flying Machine Furnace Royal Ghost
Minions Furnace Flying Machine Witch
Flying Machine
Mini P.E.K.K.A Witch Minions Furnace
Mini P.E.K.K.A Miner Royal Ghost
Minions Witch Flying Machine Furnace Royal Ghost
Minions Flying Machine Furnace Witch
Mini P.E.K.K.A Furnace Minions Flying Machine Witch
Minions Mini P.E.K.K.A Furnace Witch Royal Ghost
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Minions Mini P.E.K.K.A Furnace Witch
Minions Flying Machine Furnace Witch Royal Ghost
Furnace Witch Minions Flying Machine Royal Ghost
Mini P.E.K.K.A
Royal Ghost Minions Mini P.E.K.K.A Flying Machine Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Witch Royal Ghost
Mini P.E.K.K.A Flying Machine Miner Royal Ghost
Minions Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Furnace Minions Flying Machine Witch
Mini P.E.K.K.A Minions Flying Machine Furnace Witch
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Flying Machine Witch
Witch
Minions Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A Witch
Flying Machine Furnace Witch
Witch Minions Mini P.E.K.K.A Flying Machine Furnace
Minions Mini P.E.K.K.A Flying Machine Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost
Flying Machine Miner Royal Ghost
Flying Machine Miner
Flying Machine
Furnace
Minions Flying Machine Furnace Witch
Flying Machine Furnace Witch
Flying Machine
Miner Flying Machine
Minions Mini P.E.K.K.A
Miner Flying Machine
Flying Machine
Flying Machine Miner
Minions Flying Machine
Flying Machine Furnace
Flying Machine Furnace Witch
Flying Machine Furnace
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine
Flying Machine Witch Miner
Minions
Flying Machine
Furnace Witch
Witch
Miner Flying Machine Witch Royal Ghost
Flying Machine Witch Miner
Miner
Flying Machine Furnace Witch
Minions Flying Machine Witch
Mini P.E.K.K.A
Miner
Minions Flying Machine Witch
Flying Machine Witch
Miner Mini P.E.K.K.A Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine Witch
Flying Machine Witch
Flying Machine Witch Miner Royal Ghost

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