My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Zap
Minions Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel Inferno Dragon
Fireball
Minions Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Minions
Hog Rider Mega Knight Mini P.E.K.K.A Inferno Dragon
Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Goblin Gang Hog Rider Mega Knight
Hog Rider
Arrows Minions Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Arrows Hog Rider Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel

Defense Synergies 1 5

Arrows
Mega Knight Mini P.E.K.K.A
Minions
Mega Knight
Goblin Gang
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Arrows Goblin Gang
Hog Rider
Goblin Barrel
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Minions Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Minions Mega Knight
Minions Inferno Dragon Arrows Goblin Gang
Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Arrows Mega Knight
Arrows Minions Inferno Dragon Goblin Gang
Mini P.E.K.K.A Mega Knight Minions Goblin Gang
Mega Knight Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Mega Knight Minions Goblin Gang
Arrows Minions Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Mega Knight Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Minions Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Minions Mini P.E.K.K.A Inferno Dragon
Arrows Minions Mega Knight Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Goblin Gang
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Minions Goblin Gang
Mega Knight

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