My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Mega Minion Guards
Zap
Minions Guards
Barbarian Barrel
Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Mega Minion Wizard Guards P.E.K.K.A
Fireball
Minions Mega Minion Wizard
Poison
Minions Mega Minion Wizard Guards
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Guards Freeze Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant P.E.K.K.A Minions Guards Freeze
Minions
Giant Zap P.E.K.K.A
Mega Minion
Zap Giant
Giant
Zap Minions Mega Minion Wizard Guards
Wizard
Giant P.E.K.K.A
Guards
Zap Giant
Freeze
Zap
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 1 11

Zap
Mega Minion Minions Guards P.E.K.K.A
Minions
Zap Freeze P.E.K.K.A
Mega Minion
Zap Wizard Guards Freeze
Giant
Wizard
Mega Minion Guards Freeze P.E.K.K.A
Guards
Zap Mega Minion Wizard
Freeze
Minions Mega Minion Wizard
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Wizard
P.E.K.K.A Zap Minions Mega Minion
P.E.K.K.A Minions Mega Minion Freeze
P.E.K.K.A Minions Mega Minion Guards
P.E.K.K.A
Freeze Zap Minions Mega Minion Guards
Minions Mega Minion Zap Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A Minions
Guards
Minions Guards Zap Mega Minion Wizard Freeze
Minions Mega Minion Zap Wizard
P.E.K.K.A Zap Minions Wizard Guards Freeze
Wizard Zap Minions Mega Minion Guards Freeze P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A
Wizard Minions P.E.K.K.A
Zap Minions Mega Minion Wizard Guards
Zap Wizard Freeze Minions Mega Minion Guards
P.E.K.K.A
Wizard Minions Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Mega Minion Wizard
Guards P.E.K.K.A Zap Minions
Guards P.E.K.K.A Zap
P.E.K.K.A Guards
Wizard Zap Minions Freeze
Guards P.E.K.K.A Minions Mega Minion
P.E.K.K.A
Zap Freeze P.E.K.K.A Minions Mega Minion
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Minions Mega Minion Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Wizard Guards
Wizard
Guards Zap Minions Mega Minion Freeze P.E.K.K.A
Minions Zap Mega Minion Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Guards Freeze
Wizard Zap
Wizard Zap Minions Mega Minion Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions Guards
Zap Wizard
Zap Wizard
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions
Zap Mega Minion Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Freeze Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Mega Minion Wizard Guards Freeze
Mega Minion
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Minions Guards Freeze
Zap Mega Minion Wizard
Freeze
Mega Minion Wizard
Zap Wizard
Zap
Mega Minion P.E.K.K.A
Zap Minions Guards Freeze
Zap
Zap Freeze

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