My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Barbarians Mega Minion Miner Princess
Zap
Minions Princess
Barbarian Barrel
Barbarians Princess
The Log
Barbarians Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Mega Minion Miner Princess
Fireball
Minions Barbarians Mega Minion Princess
Poison
Minions Barbarians Mega Minion Princess
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Mega Minion Miner Princess Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Miner
Minions
Giant Miner
Barbarians
Mega Minion
Giant Arrows Miner
Giant
Arrows Minions Mega Minion Miner The Log Princess
The Log
Giant Miner Princess
Miner
Minions Giant Arrows Mega Minion The Log
Princess
Giant The Log

Defense Synergies 0 8

Arrows
Barbarians Mega Minion
Minions
The Log
Barbarians
Arrows
Mega Minion
Arrows The Log Miner Princess
Giant
The Log
Minions Mega Minion Miner Princess
Miner
Mega Minion The Log
Princess
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion The Log
Barbarians Minions Mega Minion The Log
Barbarians Minions Mega Minion
Barbarians Minions Mega Minion
Arrows Barbarians The Log Princess
Arrows The Log Minions Mega Minion
Minions Mega Minion Arrows Princess
Arrows Barbarians The Log
Barbarians Minions Princess
Barbarians Miner
Minions Barbarians Arrows Mega Minion The Log Princess
Arrows Minions Mega Minion Princess
Barbarians Minions The Log
Arrows Minions Barbarians Mega Minion The Log Princess
Barbarians
Barbarians The Log
Barbarians Arrows Minions
Arrows Minions Barbarians Mega Minion The Log
Arrows The Log Minions Barbarians Mega Minion Princess
Barbarians
Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Mega Minion The Log Miner
Barbarians Minions The Log
Barbarians The Log
Barbarians
Arrows Minions Princess
Minions Barbarians Mega Minion
Barbarians
Minions Barbarians Mega Minion The Log
Barbarians Mega Minion
Minions Barbarians Mega Minion
Arrows Barbarians The Log
Barbarians
Barbarians Princess
Barbarians Minions Mega Minion The Log
Arrows Minions Barbarians Mega Minion The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Miner Princess
Arrows The Log Miner
Arrows Barbarians The Log
Arrows The Log
Arrows Minions Mega Minion Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Miner
Minions
Miner Arrows The Log Princess
Arrows Princess
The Log Miner Princess
Arrows Minions Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Minions
Arrows Mega Minion The Log Princess
Arrows The Log Miner Princess
Minions The Log
Arrows Princess
The Log
Arrows Barbarians The Log
Arrows The Log Princess
Mega Minion
Arrows The Log Miner Princess
Arrows The Log Miner Princess
Miner Arrows The Log
Arrows Princess
Minions Mega Minion
Mega Minion
Arrows The Log Miner
Arrows Princess
Arrows The Log Princess
Minions Barbarians Princess
Arrows Mega Minion Princess
Arrows The Log
Miner Mega Minion Princess
Arrows The Log Princess
Arrows
Mega Minion
Minions The Log Princess
Princess
The Log Miner Princess

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