My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Furnace Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Lava Hound
Giant Snowball
Minions Mega Minion Musketeer Furnace Baby Dragon Lava Hound
Zap
Minions Furnace Lava Hound
Barbarian Barrel
Musketeer Furnace
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Minions Furnace Lava Hound
Royal Delivery
Minions Mega Minion Musketeer Baby Dragon Lava Hound
Fireball
Minions Mega Minion Musketeer Furnace Baby Dragon Lava Hound
Poison
Minions Mega Minion Musketeer Furnace Lava Hound
Lightning
Mega Minion Musketeer Furnace Baby Dragon
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Fireball Musketeer Furnace Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Mega Minion Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Baby Dragon
Mega Minion
Lava Hound Fireball Furnace Baby Dragon
Fireball
Lava Hound Mega Minion Baby Dragon The Log
Musketeer
Baby Dragon The Log
Furnace
Mega Minion Baby Dragon Lava Hound
Baby Dragon
Lava Hound Minions Mega Minion Fireball Musketeer Furnace
The Log
Fireball Musketeer
Lava Hound
Minions Mega Minion Fireball Baby Dragon Furnace

Defense Synergies 2 12

Minions
Musketeer Baby Dragon The Log
Mega Minion
Musketeer Furnace Baby Dragon The Log
Fireball
The Log Musketeer
Musketeer
The Log Minions Mega Minion Fireball Furnace Baby Dragon
Furnace
Mega Minion Musketeer Baby Dragon
Baby Dragon
Minions Mega Minion Musketeer Furnace The Log
The Log
Fireball Musketeer Minions Mega Minion Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Musketeer Baby Dragon The Log
Minions Mega Minion Musketeer Furnace The Log
Furnace Minions Mega Minion Musketeer
Minions Mega Minion Musketeer Furnace
Fireball The Log
Fireball The Log Minions Mega Minion Musketeer Furnace Baby Dragon
Minions Mega Minion Musketeer Furnace Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log
Minions Musketeer Furnace
Musketeer
Minions Mega Minion Fireball Musketeer Furnace Baby Dragon The Log
Minions Mega Minion Musketeer Fireball Furnace Baby Dragon
Furnace Minions Fireball Musketeer The Log
Fireball Minions Mega Minion Furnace Baby Dragon The Log
Furnace
Fireball Furnace The Log
Minions Fireball Musketeer Furnace
Fireball Minions Mega Minion Musketeer Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Minions Mega Minion Fireball Musketeer
Musketeer
Minions Fireball Musketeer Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Mega Minion Musketeer Baby Dragon The Log
Minions Musketeer Furnace The Log
Fireball Musketeer The Log
Musketeer
Fireball Furnace Minions Musketeer Baby Dragon
Minions Mega Minion Fireball Musketeer Furnace
Minions Mega Minion Fireball Baby Dragon The Log
Mega Minion Musketeer
Minions Mega Minion Musketeer
Fireball The Log
Fireball
Fireball Musketeer Furnace Baby Dragon
Minions Mega Minion Fireball Musketeer Furnace Baby Dragon The Log
Minions Mega Minion Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Furnace Baby Dragon The Log
Fireball Minions Mega Minion Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Minions Fireball Musketeer Baby Dragon
Fireball Musketeer Furnace Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon The Log
Fireball
Minions
Mega Minion Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Minions Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Mega Minion
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Furnace Baby Dragon
Minions Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Mega Minion Musketeer Baby Dragon
The Log Fireball
Fireball Mega Minion Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Mega Minion Musketeer
Minions Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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