My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Mega Minion Hog Rider
Zap
Minions
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mega Minion Valkyrie Hog Rider Wizard Bowler
Fireball
Minions Mega Minion Hog Rider Wizard Bowler
Poison
Minions Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard Bowler
Rocket
Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Fireball Valkyrie Hog Rider Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Mega Minion Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Bowler
Mega Minion
Fireball Valkyrie Bowler
Fireball
Hog Rider Mega Minion The Log
Valkyrie
Hog Rider Minions Mega Minion Wizard
Hog Rider
Minions Fireball Valkyrie The Log Wizard Bowler
Wizard
Valkyrie Hog Rider
Bowler
Minions Mega Minion Hog Rider The Log
The Log
Hog Rider Fireball Bowler

Defense Synergies 3 10

Minions
Valkyrie Bowler The Log
Mega Minion
Valkyrie Wizard The Log
Fireball
The Log Valkyrie
Valkyrie
Minions Mega Minion Fireball Wizard Bowler The Log
Hog Rider
Wizard
Mega Minion Valkyrie The Log
Bowler
The Log Minions Valkyrie
The Log
Fireball Bowler Minions Mega Minion Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Mega Minion Fireball Valkyrie Wizard The Log
Minions Mega Minion Valkyrie The Log
Bowler Minions Mega Minion Valkyrie
Minions Mega Minion Valkyrie Bowler
Fireball Valkyrie Bowler The Log
Fireball Bowler The Log Minions Mega Minion Valkyrie
Minions Mega Minion Fireball Wizard
Bowler Fireball Valkyrie The Log
Minions
Valkyrie Bowler
Minions Valkyrie Mega Minion Fireball Wizard Bowler The Log
Minions Mega Minion Fireball Wizard
Bowler Minions Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bowler Minions Mega Minion The Log
Fireball Bowler The Log
Wizard Minions Fireball Valkyrie Bowler
Fireball Minions Mega Minion Valkyrie Wizard Bowler The Log
Valkyrie Wizard The Log Minions Mega Minion Fireball Bowler
Valkyrie Wizard Bowler Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bowler
Fireball Mega Minion Valkyrie Wizard Bowler The Log
Minions Valkyrie Bowler The Log
Valkyrie Bowler Fireball The Log
Valkyrie Bowler
Fireball Wizard Minions
Minions Mega Minion Fireball Valkyrie Bowler
Valkyrie
Minions Mega Minion Fireball Valkyrie The Log
Mega Minion
Minions Mega Minion Valkyrie Bowler
Fireball Valkyrie Bowler The Log
Bowler Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Bowler
Minions Mega Minion Fireball Valkyrie Bowler The Log
Minions Valkyrie Bowler Mega Minion Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Bowler The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie Bowler The Log
Fireball Wizard Minions Mega Minion
Wizard Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard
Minions Fireball Bowler
Fireball Valkyrie Wizard Bowler The Log
Fireball Wizard
Fireball Bowler The Log
Minions Fireball
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball
Minions
Mega Minion Fireball Wizard Bowler The Log
Fireball Valkyrie Wizard Bowler The Log
Minions Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Bowler
Mega Minion
Fireball The Log Wizard Bowler
Fireball Wizard Bowler The Log
Fireball The Log
Fireball Wizard
Minions Mega Minion Fireball Wizard
Mega Minion Fireball Bowler
Fireball Wizard The Log
Fireball
Fireball Wizard Bowler The Log
Minions Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Valkyrie Wizard Bowler
The Log Fireball Wizard Bowler
Fireball
Mega Minion
Minions Fireball Bowler The Log
Fireball
Fireball Bowler The Log

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