My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Balloon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner Lava Hound
Giant Snowball
Minions Mega Minion Baby Dragon Balloon Electro Dragon Miner Lava Hound
Zap
Minions Balloon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Minions Lava Hound
Royal Delivery
Minions Mega Minion Baby Dragon Balloon Electro Dragon Miner Lava Hound
Fireball
Minions Mega Minion Baby Dragon Balloon Electro Dragon Lava Hound
Poison
Minions Mega Minion Balloon Electro Dragon Lava Hound
Lightning
Mega Minion Baby Dragon Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Miner Baby Dragon Balloon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Miner Baby Dragon

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Lava Hound Baby Dragon Balloon
Mega Minion
Lava Hound Baby Dragon Balloon Miner
Baby Dragon
Lava Hound Minions Mega Minion Balloon Electro Dragon Lightning Miner
Balloon
Miner Lava Hound Minions Mega Minion Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Baby Dragon Balloon Miner
Lightning
Lava Hound Baby Dragon
Miner
Minions Balloon Lava Hound Mega Minion Baby Dragon Electro Dragon
Lava Hound
Minions Mega Minion Baby Dragon Balloon Electro Dragon Lightning Miner

Defense Synergies 0 4

Minions
Baby Dragon
Mega Minion
Baby Dragon Miner
Baby Dragon
Minions Mega Minion Electro Dragon
Balloon
Electro Dragon
Baby Dragon
Lightning
Miner
Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion Baby Dragon Electro Dragon
Minions Mega Minion Electro Dragon
Minions Mega Minion Electro Dragon Lightning
Minions Mega Minion Electro Dragon
Lightning
Minions Mega Minion Baby Dragon Electro Dragon
Minions Mega Minion Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon
Minions
Miner
Minions Mega Minion Baby Dragon Electro Dragon
Minions Mega Minion Baby Dragon Electro Dragon
Minions Electro Dragon Lightning
Minions Mega Minion Baby Dragon Electro Dragon
Lightning
Minions Electro Dragon
Minions Mega Minion Baby Dragon Electro Dragon
Baby Dragon Minions Mega Minion Electro Dragon
Minions Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Baby Dragon Electro Dragon Lightning Miner
Minions Electro Dragon Lightning
Lightning
Minions Baby Dragon Electro Dragon
Minions Mega Minion Lightning
Electro Dragon Lightning Minions Mega Minion Baby Dragon
Mega Minion
Minions Mega Minion Electro Dragon
Lightning
Lightning
Baby Dragon Electro Dragon
Electro Dragon Minions Mega Minion Baby Dragon Lightning
Minions Mega Minion Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Miner
Lightning Baby Dragon Electro Dragon Miner
Lightning
Baby Dragon
Minions Mega Minion Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon Lightning
Miner Electro Dragon Lightning
Lightning Minions Electro Dragon
Lightning Miner Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Miner
Lightning Minions Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning
Minions Lightning
Lightning Mega Minion Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon Miner
Lightning Minions Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Mega Minion
Miner Baby Dragon Electro Dragon Lightning
Lightning Baby Dragon Electro Dragon Miner
Lightning Miner Baby Dragon
Lightning Baby Dragon Electro Dragon
Electro Dragon Lightning Minions Mega Minion
Lightning Mega Minion
Lightning Electro Dragon Miner
Lightning Electro Dragon
Lightning
Lightning Minions Electro Dragon
Lightning Mega Minion Baby Dragon Electro Dragon
Lightning Miner Mega Minion Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Lightning
Lightning
Mega Minion Electro Dragon
Electro Dragon Minions Baby Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: