My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Graveyard
Giant Snowball
Minions Witch Lumberjack Graveyard
Zap
Minions Witch Graveyard
Barbarian Barrel
Witch Lumberjack Graveyard
The Log
Witch Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Minions Witch Graveyard
Royal Delivery
Minions Witch Lumberjack Graveyard
Fireball
Minions Witch Lumberjack
Poison
Minions Witch Graveyard
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Freeze Lumberjack Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Freeze

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Graveyard Freeze Lumberjack
Minions
Giant Lumberjack Graveyard
Fireball
Arrows Graveyard Giant Freeze
Giant
Arrows Minions Graveyard Fireball Witch Lumberjack
Freeze
Graveyard Arrows Fireball
Witch
Giant Lumberjack Graveyard
Lumberjack
Arrows Minions Giant Witch Graveyard
Graveyard
Arrows Fireball Giant Freeze Minions Witch Lumberjack

Defense Synergies 0 8

Arrows
Fireball Lumberjack
Minions
Freeze Lumberjack
Fireball
Arrows Freeze Lumberjack
Giant
Freeze
Minions Fireball Lumberjack
Witch
Lumberjack
Lumberjack
Arrows Minions Fireball Freeze Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Lumberjack Minions Witch
Witch Lumberjack Minions Freeze
Witch Lumberjack Minions
Arrows Fireball Lumberjack
Arrows Fireball Freeze Minions Lumberjack
Minions Arrows Fireball Freeze Witch
Arrows Fireball
Witch Minions Lumberjack
Lumberjack
Minions Witch Arrows Fireball Freeze Lumberjack
Arrows Minions Fireball Witch
Lumberjack Minions Fireball Freeze Witch
Fireball Arrows Minions Freeze Witch Lumberjack
Lumberjack
Fireball Freeze Lumberjack
Arrows Minions Fireball Witch Lumberjack
Arrows Fireball Minions Witch Lumberjack
Arrows Freeze Witch Minions Fireball Lumberjack
Lumberjack
Arrows Minions Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Arrows Lumberjack
Lumberjack Minions Witch
Lumberjack Fireball
Witch Lumberjack
Arrows Fireball Minions Freeze Witch
Minions Fireball Witch Lumberjack
Lumberjack
Freeze Minions Fireball Witch
Witch
Minions Witch Lumberjack
Arrows Fireball
Fireball Witch Lumberjack
Fireball Witch
Witch Minions Fireball Freeze Lumberjack
Arrows Minions Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Minions Freeze Witch
Arrows Witch
Arrows Fireball Freeze
Arrows Fireball
Minions Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Freeze
Minions
Arrows Fireball
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Freeze Witch
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Minions Fireball Freeze Witch
Fireball Arrows Witch
Freeze
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Minions Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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