My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Cannon Musketeer Hog Rider
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Cannon Rascals Musketeer
The Log
Skeletons Cannon Rascals Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Minions Rascals
Royal Delivery
Skeletons Minions Rascals Musketeer Hog Rider
Fireball
Minions Cannon Rascals Musketeer Hog Rider
Poison
Minions Cannon Rascals Musketeer
Lightning
Cannon Musketeer
Rocket
Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Cannon Fireball Musketeer Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rascals
Cannon
Rascals
Minions Musketeer Hog Rider
Fireball
Hog Rider The Log
Musketeer
Hog Rider Rascals The Log
Hog Rider
Minions Fireball Musketeer The Log Rascals
The Log
Hog Rider Fireball Musketeer

Defense Synergies 6 10

Skeletons
Cannon Musketeer Minions The Log
Minions
Skeletons Cannon Musketeer The Log
Cannon
Skeletons Musketeer The Log Minions Rascals Fireball
Rascals
Cannon Musketeer The Log
Fireball
The Log Cannon Musketeer
Musketeer
Skeletons Cannon The Log Minions Rascals Fireball
Hog Rider
The Log
Cannon Fireball Musketeer Skeletons Minions Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Musketeer The Log
Skeletons Minions Cannon Rascals Musketeer The Log
Cannon Skeletons Minions Rascals Musketeer
Cannon Skeletons Minions Rascals Musketeer
Fireball The Log
Fireball The Log Skeletons Minions Cannon Rascals Musketeer
Minions Musketeer Cannon Rascals Fireball
Cannon Rascals Fireball Musketeer The Log
Cannon Skeletons Minions Rascals Musketeer
Skeletons Cannon Rascals Musketeer
Minions Skeletons Cannon Rascals Fireball Musketeer The Log
Minions Musketeer Rascals Fireball
Cannon Skeletons Minions Rascals Fireball Musketeer The Log
Fireball Minions Cannon Rascals The Log
Cannon Rascals
Cannon Rascals Fireball The Log
Skeletons Minions Cannon Rascals Fireball Musketeer
Cannon Fireball Minions Rascals Musketeer The Log
The Log Minions Cannon Rascals Fireball Musketeer
Cannon Musketeer
Rascals Minions Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Fireball
Fireball Musketeer The Log
Skeletons Minions Rascals Musketeer The Log
Rascals Fireball Musketeer The Log
Skeletons Cannon Rascals Musketeer
Fireball Skeletons Minions Rascals Musketeer
Rascals Skeletons Minions Fireball Musketeer
Rascals
Skeletons Minions Fireball The Log
Skeletons Cannon Musketeer
Minions Rascals Musketeer
Fireball The Log
Rascals Skeletons Cannon Fireball
Cannon Rascals Fireball Musketeer
Rascals Skeletons Minions Fireball Musketeer The Log
Minions Cannon Rascals Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Rascals Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Rascals Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Rascals Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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