My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Miner
Giant Snowball
Minions Goblin Hut Witch Miner Lumberjack
Zap
Minions Royal Giant Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Witch Lumberjack
The Log
Royal Giant Elite Barbarians Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Elite Barbarians Goblin Hut Witch Miner Lumberjack
Fireball
Minions Elite Barbarians Goblin Hut Witch Lumberjack
Poison
Minions Goblin Hut Witch
Lightning
Elite Barbarians Goblin Hut Witch Lumberjack
Rocket
Elite Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Lumberjack Goblin Hut Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Elite Barbarians Lumberjack
Royal Giant
Minions Miner Elite Barbarians Goblin Hut Witch The Log Lumberjack
Elite Barbarians
Minions Royal Giant The Log Lumberjack
Goblin Hut
Royal Giant The Log Miner Lumberjack
Witch
Royal Giant Miner Lumberjack
The Log
Royal Giant Elite Barbarians Goblin Hut Miner Lumberjack
Miner
Minions Royal Giant Goblin Hut Witch The Log Lumberjack
Lumberjack
Minions Royal Giant Elite Barbarians Goblin Hut Witch The Log Miner

Defense Synergies 0 8

Minions
The Log Lumberjack
Royal Giant
Elite Barbarians
The Log
Goblin Hut
Lumberjack
Witch
The Log Lumberjack
The Log
Minions Elite Barbarians Witch Miner Lumberjack
Miner
The Log
Lumberjack
Minions Goblin Hut Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut The Log
Elite Barbarians Lumberjack Minions Goblin Hut Witch The Log
Goblin Hut Witch Lumberjack Minions Elite Barbarians
Elite Barbarians Goblin Hut Witch Lumberjack Minions
Elite Barbarians The Log Lumberjack
The Log Minions Lumberjack
Minions Goblin Hut Witch
The Log
Witch Minions Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Miner Lumberjack
Minions Witch Goblin Hut The Log Lumberjack
Minions Goblin Hut Witch
Goblin Hut Lumberjack Minions Elite Barbarians Witch The Log
Minions Goblin Hut Witch The Log Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Goblin Hut The Log Lumberjack
Minions Elite Barbarians Goblin Hut Witch Lumberjack
Minions Elite Barbarians Goblin Hut Witch The Log Lumberjack
Witch The Log Minions Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Minions Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Goblin Hut Witch
Elite Barbarians The Log Miner Lumberjack
Lumberjack Minions Elite Barbarians Goblin Hut Witch The Log
Lumberjack Elite Barbarians The Log
Elite Barbarians Goblin Hut Witch Lumberjack
Minions Goblin Hut Witch
Minions Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Goblin Hut Witch The Log
Witch Goblin Hut
Minions Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Witch
Elite Barbarians Goblin Hut Witch Minions The Log Lumberjack
Minions Elite Barbarians Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
Goblin Hut The Log Miner
The Log
The Log
Minions Witch
Witch The Log
The Log
The Log Miner
Minions Elite Barbarians Lumberjack
Miner The Log
Elite Barbarians Goblin Hut The Log Miner
Minions
Elite Barbarians Goblin Hut The Log
Goblin Hut Witch The Log
Goblin Hut The Log
Minions
The Log
Witch The Log Miner
Minions The Log
The Log
The Log
The Log Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Elite Barbarians Witch
Minions Goblin Hut Witch
Elite Barbarians
The Log Miner
The Log
Minions Goblin Hut Witch
Witch
The Log
Miner Lumberjack
The Log
Elite Barbarians
Minions Elite Barbarians Witch The Log
Witch
Witch The Log Miner

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