My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Furnace Guards
Zap
Minions Furnace Guards
Barbarian Barrel
Knight Furnace Wizard Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Minions Furnace Guards
Royal Delivery
Knight Minions Wizard Guards
Fireball
Minions Furnace Wizard
Poison
Minions Furnace Wizard Guards
Lightning
Knight Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Guards Fireball Furnace Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Furnace Wizard The Log
Minions
Knight Giant
Fireball
Knight Giant The Log
Furnace
Knight Giant
Giant
Minions Fireball Furnace Wizard Guards The Log
Wizard
Knight Giant
Guards
Giant The Log
The Log
Knight Fireball Giant Guards

Defense Synergies 2 9

Knight
Minions Fireball Furnace Wizard The Log
Minions
Knight The Log
Fireball
The Log Knight
Furnace
Knight Guards
Giant
Wizard
Knight Guards The Log
Guards
Furnace Wizard The Log
The Log
Fireball Knight Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard The Log
Knight Minions Furnace The Log
Furnace Knight Minions
Knight Minions Furnace Guards
Fireball The Log
Fireball The Log Minions Furnace Guards
Minions Furnace Fireball Wizard
Fireball The Log
Minions Furnace
Knight Guards
Minions Guards Knight Fireball Furnace Wizard The Log
Minions Fireball Furnace Wizard
Furnace Knight Minions Fireball Wizard Guards The Log
Fireball Wizard Minions Furnace Guards The Log
Knight Furnace
Fireball Furnace The Log
Wizard Knight Minions Fireball Furnace
Fireball Knight Minions Furnace Wizard Guards The Log
Furnace Wizard The Log Knight Minions Fireball Guards
Wizard Knight Minions Fireball Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Furnace
Fireball Knight Wizard The Log
Guards Knight Minions Furnace The Log
Guards Knight Fireball The Log
Knight Guards
Fireball Furnace Wizard Minions
Guards Knight Minions Fireball Furnace
Knight
Knight Minions Fireball The Log
Guards
Knight Minions Guards
Fireball Guards The Log
Knight Fireball Wizard Guards
Wizard Fireball Furnace
Guards Knight Minions Fireball Furnace The Log
Minions Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball The Log
Fireball The Log
Knight Fireball Guards The Log
Fireball Wizard Furnace The Log
Fireball Wizard Minions Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Guards
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard
Minions Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Guards
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
Minions Fireball Guards The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: