My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Three Musketeers Clone
Giant Snowball
Minions Goblin Gang Hog Rider Three Musketeers Clone
Zap
Minions Goblin Gang Three Musketeers Clone
Barbarian Barrel
Goblin Gang Elite Barbarians Three Musketeers Clone
The Log
Goblin Gang Elite Barbarians Hog Rider Three Musketeers Clone
Earthquake
Goblin Gang Hog Rider Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Three Musketeers Clone
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Three Musketeers Clone
Poison
Minions Goblin Gang Three Musketeers Clone
Lightning
Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Clone Hog Rider Freeze Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Clone

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Clone
Goblin Gang
Hog Rider Three Musketeers Clone
Elite Barbarians
Minions Hog Rider Three Musketeers The Log
Hog Rider
Minions Goblin Gang Freeze The Log Elite Barbarians Three Musketeers
Three Musketeers
Goblin Gang Elite Barbarians Hog Rider Clone The Log
Clone
Minions Goblin Gang Three Musketeers
Freeze
Hog Rider
The Log
Hog Rider Elite Barbarians Three Musketeers

Defense Synergies 0 5

Minions
Freeze The Log
Goblin Gang
The Log
Elite Barbarians
The Log
Hog Rider
Three Musketeers
The Log
Clone
Freeze
Minions
The Log
Minions Goblin Gang Elite Barbarians Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Elite Barbarians Minions Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Minions Elite Barbarians Freeze
Elite Barbarians Three Musketeers Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang Freeze The Log Minions
Minions Three Musketeers Goblin Gang Freeze
The Log
Three Musketeers Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Freeze The Log
Minions Three Musketeers Goblin Gang
Minions Goblin Gang Elite Barbarians Three Musketeers Freeze The Log
Three Musketeers Minions Goblin Gang Freeze The Log
Elite Barbarians Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians Three Musketeers Freeze The Log
Three Musketeers Minions Goblin Gang Elite Barbarians
Minions Goblin Gang Elite Barbarians Three Musketeers The Log
Freeze The Log Minions
Elite Barbarians Three Musketeers
Goblin Gang Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians The Log
Goblin Gang Minions Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Three Musketeers
Minions Goblin Gang Three Musketeers Freeze
Goblin Gang Minions Elite Barbarians
Elite Barbarians
Freeze Minions Elite Barbarians The Log
Goblin Gang Three Musketeers
Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Elite Barbarians Minions Three Musketeers Freeze The Log
Minions Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Minions Freeze
The Log
The Log Freeze
The Log
Minions Goblin Gang Elite Barbarians Three Musketeers
The Log
Elite Barbarians Three Musketeers The Log
Minions Freeze
Elite Barbarians The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers Freeze
Minions
Three Musketeers The Log
The Log
Minions The Log
The Log
The Log
Freeze The Log
The Log
The Log
The Log
Elite Barbarians
Minions Freeze
Elite Barbarians
The Log
Freeze
The Log
Minions Goblin Gang Freeze
Three Musketeers
Freeze
The Log
Goblin Gang Three Musketeers
The Log
Elite Barbarians Three Musketeers
Minions Goblin Gang Elite Barbarians Freeze The Log
Freeze The Log

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