My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch Princess
Zap
Minions Skeleton Army Witch Princess
Barbarian Barrel
Knight Skeleton Army Witch Princess Electro Wizard
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Princess
Royal Delivery
Knight Minions Skeleton Army Witch Princess Electro Wizard
Fireball
Minions Skeleton Army Witch Princess Electro Wizard
Poison
Minions Skeleton Army Witch Princess Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Skeleton Army Princess Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess Witch The Log Electro Wizard
Minions
Knight Giant
Giant
Minions Witch The Log Princess Electro Wizard
Skeleton Army
Witch
Knight Giant
The Log
Knight Giant Princess
Princess
Knight Giant The Log
Electro Wizard
Knight Giant

Defense Synergies 3 12

Knight
Minions Princess Electro Wizard Skeleton Army Witch The Log
Minions
Knight The Log Electro Wizard
Giant
Skeleton Army
Knight The Log Princess Electro Wizard
Witch
Knight The Log Electro Wizard
The Log
Knight Minions Skeleton Army Witch Princess Electro Wizard
Princess
Knight Skeleton Army The Log
Electro Wizard
Knight Minions Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Electro Wizard
Skeleton Army Knight Minions Witch The Log Electro Wizard
Skeleton Army Witch Knight Minions Electro Wizard
Skeleton Army Witch Knight Minions Electro Wizard
Skeleton Army The Log Princess
Skeleton Army The Log Minions Electro Wizard
Minions Electro Wizard Witch Princess
The Log Electro Wizard
Witch Minions Skeleton Army Princess
Knight Skeleton Army Electro Wizard
Minions Skeleton Army Witch Electro Wizard Knight The Log Princess
Minions Witch Princess Electro Wizard
Skeleton Army Knight Minions Witch The Log Electro Wizard
Skeleton Army Minions Witch The Log Princess Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army The Log Electro Wizard
Knight Minions Skeleton Army Witch Electro Wizard
Knight Minions Skeleton Army Witch The Log Electro Wizard
Witch The Log Knight Minions Princess Electro Wizard
Electro Wizard
Skeleton Army Knight Minions Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Electro Wizard
Electro Wizard Knight The Log
Skeleton Army Knight Minions Witch The Log Electro Wizard
Skeleton Army Knight The Log Electro Wizard
Knight Skeleton Army Witch
Minions Witch Princess Electro Wizard
Skeleton Army Knight Minions Witch Electro Wizard
Knight Skeleton Army
Electro Wizard Knight Minions Skeleton Army Witch The Log
Witch Skeleton Army
Knight Minions Witch
Skeleton Army The Log Electro Wizard
Skeleton Army Knight Witch
Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Knight Minions The Log
Minions Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
The Log
Minions Witch Princess
Witch The Log Princess
The Log Princess
The Log
Minions Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight The Log Princess
Minions Princess
Princess The Log
Witch The Log Princess
The Log Princess
Minions
The Log Princess Electro Wizard
Witch The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Minions Witch
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Minions Skeleton Army Witch Princess
Witch Princess Electro Wizard
The Log
Knight Princess Electro Wizard
The Log Princess
Minions Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Electro Wizard

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