My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Valkyrie
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Valkyrie Hog Rider
Fireball
Archers Minions Goblin Gang Hog Rider
Poison
Archers Minions Goblin Gang
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Goblin Gang Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Hog Rider
Knight
Archers Minions Goblin Gang Hog Rider Fireball The Log
Minions
Knight Hog Rider Valkyrie
Goblin Gang
Knight Hog Rider Valkyrie
Fireball
Hog Rider Knight The Log
Valkyrie
Archers Hog Rider Minions Goblin Gang
Hog Rider
Knight Minions Goblin Gang Fireball Valkyrie The Log Archers
The Log
Hog Rider Knight Fireball

Defense Synergies 6 10

Archers
Knight Valkyrie Minions Goblin Gang The Log
Knight
Archers Minions Goblin Gang Fireball The Log
Minions
Knight Valkyrie Archers The Log
Goblin Gang
Knight Archers Valkyrie The Log
Fireball
The Log Knight Valkyrie
Valkyrie
Archers Minions Goblin Gang Fireball The Log
Hog Rider
The Log
Fireball Archers Knight Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie The Log
Knight Minions Goblin Gang Valkyrie The Log
Goblin Gang Archers Knight Minions Valkyrie
Knight Minions Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Archers Minions Valkyrie
Minions Archers Goblin Gang Fireball
Fireball Valkyrie The Log
Minions Goblin Gang
Knight Goblin Gang Archers Valkyrie
Archers Minions Goblin Gang Valkyrie Knight Fireball The Log
Minions Archers Goblin Gang Fireball
Knight Minions Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Minions Goblin Gang The Log
Knight Goblin Gang
Goblin Gang Fireball The Log
Knight Minions Goblin Gang Fireball Valkyrie
Fireball Archers Knight Minions Goblin Gang Valkyrie The Log
Valkyrie The Log Archers Knight Minions Fireball
Goblin Gang Valkyrie Archers Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Archers Fireball
Fireball Archers Knight Goblin Gang Valkyrie The Log
Goblin Gang Knight Minions Valkyrie The Log
Goblin Gang Valkyrie Knight Fireball The Log
Knight Goblin Gang Valkyrie
Fireball Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions Fireball Valkyrie
Knight Valkyrie
Knight Minions Fireball Valkyrie The Log
Goblin Gang
Knight Minions Valkyrie
Fireball Valkyrie The Log
Knight Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Archers Knight Minions Fireball Valkyrie The Log
Minions Valkyrie Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball
Knight Fireball Valkyrie The Log
Fireball Archers
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Archers Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Minions Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Knight Goblin Gang Valkyrie
The Log Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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