My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minions Elite Barbarians
Giant Snowball
Skeletons Bomber Minions
Zap
Skeletons Bomber Minions
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Elite Barbarians
The Log
Skeletons Ice Spirit Bomber Elite Barbarians
Earthquake
Skeletons Bomber
Arrows
Skeletons Ice Spirit Bomber Minions
Royal Delivery
Skeletons Ice Spirit Bomber Knight Minions Elite Barbarians
Fireball
Bomber Minions Elite Barbarians
Poison
Bomber Minions
Lightning
Knight Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Ice Golem Arrows Knight Minions Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Ice Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Minions Bomber Elite Barbarians
Bomber
Ice Spirit Knight Minions Elite Barbarians Ice Golem
Arrows
Elite Barbarians Knight
Knight
Ice Spirit Minions Bomber Arrows Elite Barbarians
Minions
Ice Spirit Knight Bomber Elite Barbarians Ice Golem
Elite Barbarians
Arrows Ice Spirit Bomber Knight Minions Ice Golem
Ice Golem
Bomber Minions Elite Barbarians

Defense Synergies 4 14

Skeletons
Ice Spirit Bomber Knight Minions Elite Barbarians Ice Golem
Ice Spirit
Skeletons Bomber Knight Minions Elite Barbarians Ice Golem
Bomber
Knight Ice Golem Skeletons Ice Spirit
Arrows
Knight Ice Golem
Knight
Bomber Minions Skeletons Ice Spirit Arrows
Minions
Knight Ice Golem Skeletons Ice Spirit
Elite Barbarians
Skeletons Ice Spirit Ice Golem
Ice Golem
Bomber Minions Skeletons Ice Spirit Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Ice Golem
Elite Barbarians Skeletons Ice Spirit Bomber Knight Minions
Skeletons Bomber Knight Minions Elite Barbarians
Elite Barbarians Skeletons Bomber Knight Minions
Bomber Arrows Elite Barbarians
Arrows Skeletons Bomber Minions
Minions Ice Spirit Arrows
Arrows Ice Golem
Skeletons Minions Elite Barbarians
Knight Elite Barbarians Skeletons Ice Spirit Bomber Ice Golem
Minions Skeletons Bomber Arrows Knight Ice Golem
Arrows Minions
Skeletons Ice Spirit Bomber Knight Minions Elite Barbarians
Bomber Ice Spirit Arrows Minions
Elite Barbarians Knight
Ice Spirit Elite Barbarians
Skeletons Bomber Arrows Knight Minions Elite Barbarians
Ice Spirit Arrows Bomber Knight Minions Elite Barbarians
Arrows Ice Spirit Bomber Knight Minions Ice Golem
Elite Barbarians
Bomber Arrows Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians Ice Golem
Bomber Arrows Knight Elite Barbarians Ice Golem
Skeletons Ice Spirit Knight Minions Elite Barbarians Ice Golem
Knight Elite Barbarians Ice Golem
Skeletons Knight Elite Barbarians
Arrows Skeletons Ice Spirit Minions Ice Golem
Skeletons Knight Minions Elite Barbarians Ice Golem
Knight Elite Barbarians
Skeletons Ice Spirit Knight Minions Elite Barbarians Ice Golem
Skeletons
Knight Minions Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons Knight Ice Golem
Bomber
Elite Barbarians Skeletons Ice Spirit Bomber Knight Minions Ice Golem
Arrows Minions Bomber Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem
Arrows
Arrows
Arrows Knight Ice Golem
Bomber Arrows
Arrows Ice Spirit Minions Ice Golem
Bomber Arrows
Arrows Ice Spirit Ice Golem
Arrows
Minions Elite Barbarians
Arrows Knight
Arrows
Knight Elite Barbarians Ice Golem
Arrows Minions
Arrows Elite Barbarians Ice Golem
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows
Minions
Arrows
Arrows
Arrows Ice Golem Ice Spirit Bomber
Arrows
Arrows
Arrows
Elite Barbarians Arrows Ice Golem
Ice Spirit Minions
Elite Barbarians
Bomber Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Minions
Arrows
Arrows
Knight
Arrows Bomber Ice Golem
Arrows
Elite Barbarians
Ice Spirit Minions Elite Barbarians

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