My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton Army Inferno Dragon
Giant Snowball
Minions Minion Horde Skeleton Army Inferno Dragon
Zap
Minions Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minions Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Poison
Minions Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Electro Wizard Inferno Dragon Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Minions
Giant Inferno Dragon
Minion Horde
Giant
Giant
Arrows Minions Minion Horde The Log Electro Wizard
Skeleton Army
The Log
Giant
Electro Wizard
Giant
Inferno Dragon
Minions

Defense Synergies 0 9

Arrows
Minions
The Log Electro Wizard
Minion Horde
The Log
Giant
Skeleton Army
The Log Electro Wizard Inferno Dragon
The Log
Minions Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Minions Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Minions The Log Electro Wizard
Minion Horde Skeleton Army Minions Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Minions Electro Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Minions Electro Wizard
Minions Minion Horde Electro Wizard Inferno Dragon Arrows
Arrows The Log Electro Wizard
Minion Horde Inferno Dragon Minions Skeleton Army
Skeleton Army Minion Horde Electro Wizard
Minions Minion Horde Skeleton Army Electro Wizard Arrows The Log
Arrows Minions Minion Horde Inferno Dragon Electro Wizard
Minion Horde Skeleton Army Minions The Log Electro Wizard
Skeleton Army Arrows Minions Minion Horde The Log Electro Wizard
Skeleton Army Inferno Dragon Minion Horde Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard Inferno Dragon
Minion Horde Arrows Minions Skeleton Army Electro Wizard
Arrows Minions Minion Horde Skeleton Army The Log Electro Wizard
Arrows The Log Minions Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Arrows Minions Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Arrows The Log Inferno Dragon
Skeleton Army Minions Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army Inferno Dragon
Arrows Minions Minion Horde Electro Wizard
Skeleton Army Minions Minion Horde Electro Wizard
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Electro Wizard Minions Skeleton Army The Log Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minions Minion Horde
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minions Minion Horde The Log Inferno Dragon
Arrows Minions Minion Horde The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Electro Wizard
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Minions Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minions Minion Horde Electro Wizard
Arrows Minion Horde The Log Electro Wizard
Arrows
The Log
Arrows Minions Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minions Minion Horde
Arrows The Log Electro Wizard
Arrows The Log
Minions Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Minion Horde Electro Wizard
Electro Wizard Minions Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows The Log
Minion Horde Electro Wizard Minions Skeleton Army
Arrows Electro Wizard
Arrows The Log
Minion Horde Electro Wizard
Arrows The Log
Arrows
Minion Horde
Minions Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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