My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Giant Inferno Dragon
Giant Snowball
Archers Minions Inferno Dragon
Zap
Archers Minions Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Elite Barbarians
The Log
Ice Spirit Archers Elite Barbarians
Earthquake
Archers
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Minions Elite Barbarians Inferno Dragon
Fireball
Archers Minions Elite Barbarians Inferno Dragon
Poison
Archers Minions
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Fireball Inferno Dragon Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Archers Elite Barbarians Giant Inferno Dragon
Zap
Ice Spirit Elite Barbarians Fireball Giant Archers Minions
Archers
Ice Spirit Zap Elite Barbarians Giant Inferno Dragon
Minions
Ice Spirit Giant Zap Elite Barbarians Inferno Dragon
Elite Barbarians
Zap Ice Spirit Archers Minions Fireball
Fireball
Zap Elite Barbarians Giant
Giant
Zap Minions Ice Spirit Archers Fireball
Inferno Dragon
Ice Spirit Archers Minions

Defense Synergies 2 10

Ice Spirit
Zap Archers Minions Elite Barbarians Fireball Inferno Dragon
Zap
Ice Spirit Fireball Archers Minions Elite Barbarians Inferno Dragon
Archers
Ice Spirit Zap Minions
Minions
Ice Spirit Zap Archers
Elite Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit
Giant
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Inferno Dragon Ice Spirit Zap Minions
Archers Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Minions
Elite Barbarians Fireball
Fireball Zap Archers Minions
Minions Inferno Dragon Ice Spirit Zap Archers Fireball
Zap Fireball
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Ice Spirit Archers
Archers Minions Zap Fireball
Minions Inferno Dragon Zap Archers Fireball
Ice Spirit Zap Minions Elite Barbarians Fireball
Fireball Ice Spirit Zap Minions
Elite Barbarians Inferno Dragon
Ice Spirit Zap Elite Barbarians Fireball Inferno Dragon
Minions Elite Barbarians Fireball
Ice Spirit Fireball Zap Archers Minions Elite Barbarians
Zap Ice Spirit Archers Minions Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Inferno Dragon
Ice Spirit Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Fireball Ice Spirit Zap Archers Minions
Archers Minions Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Ice Spirit Minions Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Archers Fireball
Elite Barbarians Ice Spirit Zap Archers Minions Fireball Inferno Dragon
Minions Zap Archers Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Archers
Fireball Ice Spirit Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Ice Spirit Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Ice Spirit Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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