My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Musketeer Balloon
Zap
Minions Balloon
Barbarian Barrel
Musketeer Wizard Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Wizard Balloon Ice Wizard
Fireball
Minions Musketeer Wizard Balloon Ice Wizard
Poison
Minions Musketeer Wizard Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Balloon Ice Wizard
Rocket
Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Mini P.E.K.K.A Musketeer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Mini P.E.K.K.A Musketeer The Log Ice Wizard
Minions
Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Zap Minions Musketeer Wizard The Log Ice Wizard
Musketeer
Zap Mini P.E.K.K.A Balloon The Log
Wizard
Mini P.E.K.K.A Balloon
Balloon
Zap Minions Musketeer Wizard The Log Ice Wizard
The Log
Zap Mini P.E.K.K.A Musketeer Balloon
Ice Wizard
Zap Mini P.E.K.K.A Balloon

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Minions Musketeer The Log Ice Wizard
Minions
Zap Musketeer The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Musketeer Wizard Ice Wizard
Musketeer
The Log Zap Minions Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A The Log Ice Wizard
Balloon
The Log
Mini P.E.K.K.A Musketeer Zap Minions Wizard Ice Wizard
Ice Wizard
Zap Minions Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Wizard The Log
Mini P.E.K.K.A Zap Minions Musketeer The Log Ice Wizard
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Mini P.E.K.K.A The Log
The Log Zap Minions Musketeer Ice Wizard
Minions Musketeer Zap Wizard Ice Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Minions Ice Wizard Zap Musketeer Wizard The Log
Minions Musketeer Zap Wizard Ice Wizard
Mini P.E.K.K.A Zap Minions Musketeer Wizard The Log Ice Wizard
Wizard Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Wizard Minions Mini P.E.K.K.A Musketeer
Zap Minions Musketeer Wizard The Log Ice Wizard
Zap Wizard The Log Minions Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Wizard Minions Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Wizard Zap Minions Musketeer Ice Wizard
Mini P.E.K.K.A Minions Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Wizard
Wizard Musketeer
Zap Minions Mini P.E.K.K.A Musketeer The Log
Minions Zap Mini P.E.K.K.A Musketeer Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Wizard Zap The Log
Wizard Zap Minions Musketeer Ice Wizard
Musketeer Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minions Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Wizard The Log
Minions Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard Ice Wizard
The Log Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard Ice Wizard
Zap Minions Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Minions Musketeer
Zap Musketeer Wizard Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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