My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Prince Giant Skeleton Ice Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Giant Skeleton Sparky
Giant Snowball
Minions
Zap
Minions Prince Sparky
Barbarian Barrel
Giant Skeleton Ice Wizard Royal Ghost Sparky
The Log
Prince Giant Skeleton Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Prince Giant Skeleton Ice Wizard Royal Ghost Sparky
Fireball
Minions Ice Wizard Sparky
Poison
Minions Ice Wizard Sparky
Lightning
Ice Golem Prince Ice Wizard Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Prince Giant Skeleton Ice Wizard Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Ice Wizard Royal Ghost Prince Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Ice Wizard Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ice Golem Prince Giant Skeleton Sparky
Ice Golem
Prince Minions Sparky
Rocket
Prince
Ice Golem Minions Ice Wizard Royal Ghost
Giant Skeleton
Minions Ice Wizard Sparky
Ice Wizard
Prince Giant Skeleton
Royal Ghost
Prince
Sparky
Minions Ice Golem Giant Skeleton

Defense Synergies 1 9

Minions
Ice Golem Prince Giant Skeleton Ice Wizard
Ice Golem
Minions Giant Skeleton Ice Wizard Royal Ghost Sparky
Rocket
Prince
Minions Ice Wizard
Giant Skeleton
Minions Ice Golem Ice Wizard
Ice Wizard
Minions Ice Golem Prince Giant Skeleton
Royal Ghost
Ice Golem
Sparky
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Ice Golem Sparky
Sparky Minions Prince Ice Wizard
Rocket Prince Sparky Minions Giant Skeleton Ice Wizard
Prince Sparky Minions Ice Wizard
Rocket Prince Giant Skeleton Sparky
Minions Ice Wizard Royal Ghost
Minions Rocket Ice Wizard
Rocket Ice Golem Giant Skeleton Sparky
Sparky Minions Prince Ice Wizard
Ice Golem Prince Giant Skeleton Ice Wizard Royal Ghost Sparky
Minions Ice Wizard Ice Golem Giant Skeleton Royal Ghost
Minions Ice Wizard
Prince Sparky Minions Rocket Giant Skeleton Ice Wizard
Rocket Sparky Minions Prince Royal Ghost
Sparky Prince
Rocket Prince Sparky
Sparky Minions Prince
Minions Prince Ice Wizard Royal Ghost
Minions Ice Golem Giant Skeleton Ice Wizard Royal Ghost
Sparky Prince
Royal Ghost Minions Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Prince Giant Skeleton Royal Ghost Sparky
Ice Golem Rocket Prince Royal Ghost
Giant Skeleton Minions Ice Golem Rocket Prince Sparky
Rocket Prince Giant Skeleton Ice Golem Sparky
Giant Skeleton Prince Sparky
Rocket Minions Ice Golem Ice Wizard
Rocket Prince Sparky Minions Ice Golem Giant Skeleton Ice Wizard
Giant Skeleton Prince Sparky
Rocket Giant Skeleton Minions Ice Golem Prince Sparky
Sparky
Minions Prince Giant Skeleton Sparky
Rocket Prince Giant Skeleton
Rocket Prince Giant Skeleton Ice Golem Sparky
Sparky
Sparky Minions Ice Golem Rocket Prince Giant Skeleton
Minions Ice Golem Giant Skeleton Ice Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Giant Skeleton Royal Ghost Sparky
Ice Wizard Royal Ghost
Rocket Giant Skeleton Sparky
Ice Golem Rocket Prince Giant Skeleton Sparky
Rocket Sparky
Minions Ice Golem Rocket Ice Wizard
Sparky
Ice Golem Ice Wizard
Rocket Minions Prince Sparky
Rocket Prince Sparky
Rocket
Rocket Ice Golem Sparky
Minions Rocket
Ice Golem Prince Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Minions Rocket Sparky
Rocket Prince Sparky
Rocket
Rocket Minions Prince Giant Skeleton Sparky
Rocket
Rocket Prince Sparky
Rocket
Ice Golem Ice Wizard Sparky
Ice Wizard Royal Ghost Sparky
Prince Sparky
Rocket Sparky
Ice Golem Ice Wizard Sparky
Rocket Minions
Sparky
Rocket Sparky
Rocket Sparky
Prince Giant Skeleton Sparky
Rocket Sparky
Minions Rocket Prince
Rocket Ice Wizard
Rocket Prince Sparky
Ice Golem
Rocket Giant Skeleton Sparky
Prince Sparky
Minions Rocket Giant Skeleton Sparky
Rocket
Rocket Prince Giant Skeleton Royal Ghost Sparky

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