My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Graveyard
Giant Snowball
Minions Tombstone Inferno Dragon Graveyard
Zap
Minions Tombstone Inferno Dragon Graveyard
Barbarian Barrel
Tombstone Valkyrie Ice Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Minions Tombstone Graveyard
Royal Delivery
Minions Valkyrie Ice Wizard Inferno Dragon Graveyard
Fireball
Minions Tombstone Ice Wizard Inferno Dragon
Poison
Minions Tombstone Ice Wizard Graveyard
Lightning
Tombstone Valkyrie Ice Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Ice Wizard Valkyrie Freeze Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze
Minions
Valkyrie Inferno Dragon Graveyard
Tombstone
Valkyrie
Graveyard Minions
Freeze
Graveyard Arrows
Ice Wizard
Graveyard
Inferno Dragon
Minions
Graveyard
Arrows Valkyrie Freeze Minions Ice Wizard

Defense Synergies 1 11

Arrows
Tombstone Valkyrie Ice Wizard
Minions
Valkyrie Tombstone Freeze Ice Wizard
Tombstone
Arrows Minions Ice Wizard Inferno Dragon
Valkyrie
Minions Arrows Freeze Ice Wizard
Freeze
Minions Valkyrie
Ice Wizard
Arrows Minions Tombstone Valkyrie Inferno Dragon
Inferno Dragon
Tombstone Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Valkyrie
Inferno Dragon Minions Tombstone Valkyrie Ice Wizard
Minions Tombstone Valkyrie Freeze Ice Wizard Inferno Dragon
Inferno Dragon Minions Tombstone Valkyrie Ice Wizard
Arrows Tombstone Valkyrie
Arrows Freeze Minions Valkyrie Ice Wizard
Minions Inferno Dragon Arrows Tombstone Freeze Ice Wizard
Arrows Valkyrie
Inferno Dragon Minions Tombstone Ice Wizard
Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Arrows Tombstone Freeze
Arrows Minions Inferno Dragon Ice Wizard
Tombstone Minions Valkyrie Freeze Ice Wizard
Valkyrie Arrows Minions Tombstone Freeze
Inferno Dragon Tombstone
Freeze Inferno Dragon
Arrows Minions Tombstone Valkyrie
Arrows Tombstone Minions Valkyrie Ice Wizard
Arrows Valkyrie Freeze Minions Tombstone Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Valkyrie Inferno Dragon
Tombstone Minions Valkyrie
Valkyrie
Tombstone Valkyrie Inferno Dragon
Arrows Minions Freeze Ice Wizard
Minions Tombstone Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Freeze Minions Tombstone Valkyrie Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Minions Tombstone Valkyrie
Arrows Valkyrie
Tombstone Valkyrie
Valkyrie
Tombstone Minions Valkyrie Freeze Inferno Dragon
Arrows Minions Valkyrie Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Ice Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Freeze Ice Wizard
Arrows
Arrows Freeze Ice Wizard
Arrows
Minions
Arrows Valkyrie
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Valkyrie Ice Wizard
Inferno Dragon
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard
Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Tombstone Freeze
Arrows Ice Wizard
Freeze
Arrows
Valkyrie
Arrows
Arrows
Minions Freeze
Freeze

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