My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider
Zap
Bomber Minions
Barbarian Barrel
Ice Spirit Bomber
The Log
Ice Spirit Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Ice Spirit Bomber Minions
Royal Delivery
Ice Spirit Bomber Minions Mini P.E.K.K.A Hog Rider
Fireball
Bomber Minions Hog Rider
Poison
Bomber Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Minions Tornado Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Bomber Mini P.E.K.K.A
Bomber
Ice Spirit Zap Minions Mini P.E.K.K.A Hog Rider
Zap
Ice Spirit Hog Rider Tornado Bomber Minions Mini P.E.K.K.A Freeze
Minions
Ice Spirit Hog Rider Bomber Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bomber Zap Minions Hog Rider Tornado
Hog Rider
Ice Spirit Zap Minions Freeze Bomber Mini P.E.K.K.A Tornado
Tornado
Zap Mini P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Zap Tornado

Defense Synergies 3 11

Ice Spirit
Zap Mini P.E.K.K.A Bomber Minions Tornado
Bomber
Ice Spirit Zap Mini P.E.K.K.A Tornado
Zap
Ice Spirit Mini P.E.K.K.A Bomber Minions Tornado
Minions
Ice Spirit Zap Freeze
Mini P.E.K.K.A
Ice Spirit Zap Bomber Tornado Freeze
Hog Rider
Tornado
Ice Spirit Bomber Zap Mini P.E.K.K.A
Freeze
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Mini P.E.K.K.A Ice Spirit Bomber Zap Minions
Mini P.E.K.K.A Tornado Bomber Minions Freeze
Mini P.E.K.K.A Bomber Minions
Bomber Mini P.E.K.K.A Tornado
Tornado Freeze Bomber Zap Minions
Minions Tornado Ice Spirit Zap Freeze
Zap
Mini P.E.K.K.A Minions Tornado
Tornado Ice Spirit Bomber Mini P.E.K.K.A
Minions Bomber Zap Tornado Freeze
Minions Zap Tornado
Mini P.E.K.K.A Ice Spirit Bomber Zap Minions Freeze
Bomber Ice Spirit Zap Minions Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A
Tornado Ice Spirit Zap Mini P.E.K.K.A Freeze
Bomber Minions Mini P.E.K.K.A Tornado
Ice Spirit Bomber Zap Minions Tornado
Zap Tornado Freeze Ice Spirit Bomber Minions
Mini P.E.K.K.A Tornado
Bomber Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A
Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A
Ice Spirit Zap Minions Tornado Freeze
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Zap Freeze Ice Spirit Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A
Bomber
Ice Spirit Bomber Zap Minions Mini P.E.K.K.A Tornado Freeze
Minions Bomber Zap Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Bomber Zap
Ice Spirit Zap Minions Tornado Freeze
Bomber Tornado
Ice Spirit Zap Tornado Freeze
Zap Tornado
Minions Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado
Minions Freeze
Zap
Bomber Zap
Tornado Freeze
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Freeze Ice Spirit Bomber
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap Ice Spirit Minions Freeze
Mini P.E.K.K.A
Bomber Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Minions Freeze
Zap Tornado
Freeze
Mini P.E.K.K.A
Bomber Zap
Zap Tornado
Zap Ice Spirit Minions Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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