My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon Sparky
Giant Snowball
Minions Minion Horde Balloon
Zap
Minions Minion Horde Balloon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Wizard Balloon P.E.K.K.A Sparky
Fireball
Minions Minion Horde Wizard Balloon Sparky
Poison
Minions Minion Horde Wizard Balloon Sparky
Lightning
Wizard Balloon Sparky
Rocket
Minion Horde Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Freeze Minion Horde Wizard Balloon Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Minions Freeze Minion Horde Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon P.E.K.K.A Sparky
Minion Horde
Freeze Sparky
Wizard
Balloon P.E.K.K.A Sparky
Rocket
Freeze
Balloon Minion Horde
Balloon
Freeze Minions Wizard Sparky
P.E.K.K.A
Minions Wizard
Sparky
Minions Minion Horde Wizard Balloon

Defense Synergies 0 7

Minions
Freeze P.E.K.K.A
Minion Horde
Freeze Sparky
Wizard
Freeze P.E.K.K.A
Rocket
Freeze
Minions Minion Horde Wizard Sparky
Balloon
P.E.K.K.A
Minions Wizard
Sparky
Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Sparky Minions
Minion Horde Rocket P.E.K.K.A Sparky Minions Freeze
Minion Horde P.E.K.K.A Sparky Minions
Rocket P.E.K.K.A Sparky
Freeze Minions
Minions Minion Horde Rocket Wizard Freeze
Rocket P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Minions
Minion Horde Sparky
Minions Minion Horde Wizard Freeze
Minions Minion Horde Wizard
Minion Horde P.E.K.K.A Sparky Minions Wizard Rocket Freeze
Wizard Rocket Sparky Minions Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Sparky Minion Horde
Minion Horde Rocket Freeze P.E.K.K.A Sparky
Minion Horde Wizard Sparky Minions P.E.K.K.A
Minions Minion Horde Wizard
Wizard Freeze Minions
P.E.K.K.A Sparky
Wizard Minions Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Sparky
Wizard Rocket
P.E.K.K.A Minions Minion Horde Rocket Sparky
Rocket P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Rocket Minions Minion Horde Freeze
Rocket P.E.K.K.A Sparky Minions Minion Horde
P.E.K.K.A Minion Horde Sparky
Minion Horde Rocket Freeze P.E.K.K.A Minions Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minions Minion Horde Sparky
Rocket P.E.K.K.A
Rocket P.E.K.K.A Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Sparky Minions Minion Horde Rocket Freeze P.E.K.K.A
Minions Minion Horde Wizard Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Freeze Sparky
Rocket Minion Horde Sparky
Rocket Freeze Sparky
Wizard Rocket Minion Horde Sparky
Wizard Minions Minion Horde Rocket Freeze
Minion Horde Wizard Sparky
Wizard Freeze
Wizard
Rocket Minions Minion Horde Sparky
Rocket Minion Horde Wizard Sparky
Wizard Rocket
Rocket Sparky
Minions Minion Horde Rocket Freeze
Sparky
Rocket Minion Horde Wizard Sparky
Minion Horde Wizard Rocket Sparky
Rocket Freeze Sparky
Minions Minion Horde Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard
Rocket Minions Minion Horde Sparky
Rocket Wizard
Rocket Sparky
Rocket Minion Horde
Freeze Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Rocket Sparky
Minion Horde Wizard Sparky
Rocket Minions Minion Horde Wizard Freeze
Minion Horde Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Freeze Sparky
P.E.K.K.A Minion Horde Sparky
Rocket Wizard Sparky
Minion Horde Minions Rocket Freeze
Rocket Wizard
Freeze
Minion Horde Wizard Rocket Sparky
Wizard
Rocket Sparky
Minion Horde P.E.K.K.A Sparky
Minions Minion Horde Rocket Freeze Sparky
Rocket
Rocket Freeze Sparky

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