My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Minions Minion Horde Hog Rider Goblin Barrel
Zap
Minions Minion Horde Royal Giant Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Minion Horde Goblin Barrel
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Minions Minion Horde Hog Rider Wizard Goblin Barrel
Poison
Minions Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Mini P.E.K.K.A Hog Rider Minion Horde Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Mini P.E.K.K.A Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Royal Giant Hog Rider
Royal Giant
Minions Goblin Barrel Minion Horde Hog Rider Wizard
Mini P.E.K.K.A
Minions Hog Rider Wizard
Hog Rider
Minions Minion Horde Royal Giant Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider P.E.K.K.A
Goblin Barrel
Royal Giant Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Wizard Goblin Barrel

Defense Synergies 0 3

Minions
P.E.K.K.A
Minion Horde
Royal Giant
Mini P.E.K.K.A
Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Minions
Minions Minion Horde Wizard
P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A
Minions Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Minions Wizard
Wizard Minions Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Minions Mini P.E.K.K.A P.E.K.K.A
Minions Minion Horde Wizard
Wizard Minions
Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Wizard
P.E.K.K.A Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Wizard Minions Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minions Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minions Minion Horde Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minions Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minions Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Minions Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minions Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Minions Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minions Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Minions
Wizard
Minion Horde Mini P.E.K.K.A Wizard
Wizard
Minion Horde P.E.K.K.A
Minions Minion Horde

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: