My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Guards
Giant Snowball
Minions Minion Horde Musketeer Guards
Zap
Minions Minion Horde Guards
Barbarian Barrel
Musketeer Valkyrie Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Minions Minion Horde Guards
Royal Delivery
Minions Minion Horde Musketeer Valkyrie Guards
Fireball
Minions Minion Horde Musketeer
Poison
Minions Minion Horde Musketeer Guards
Lightning
Musketeer Valkyrie
Rocket
Minion Horde Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Guards Fireball Musketeer Valkyrie Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Guards Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Valkyrie
Minion Horde
Rage Giant
Fireball
Giant
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Minions Giant
Giant
Minions Musketeer Rage Minion Horde Fireball Valkyrie Guards
Rage
Minions Minion Horde Giant
Guards
Giant

Defense Synergies 3 3

Minions
Valkyrie Musketeer
Minion Horde
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Guards Minions Fireball
Valkyrie
Minions Musketeer Fireball
Giant
Rage
Guards
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Musketeer Valkyrie
Minion Horde Minions Musketeer Valkyrie
Minion Horde Minions Musketeer Valkyrie
Minion Horde Minions Musketeer Valkyrie Guards
Fireball Valkyrie
Fireball Minions Musketeer Valkyrie Guards
Minions Minion Horde Musketeer Fireball
Fireball Musketeer Valkyrie
Minion Horde Minions Musketeer
Guards Minion Horde Musketeer Valkyrie
Minions Minion Horde Valkyrie Guards Fireball Musketeer
Minions Minion Horde Musketeer Fireball
Minion Horde Minions Fireball Musketeer Valkyrie Guards
Fireball Valkyrie Minions Minion Horde Guards
Minion Horde
Minion Horde Fireball
Minion Horde Minions Fireball Musketeer Valkyrie
Fireball Minions Minion Horde Musketeer Valkyrie Guards
Valkyrie Minions Fireball Musketeer Guards
Musketeer
Valkyrie Minions Minion Horde Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Musketeer Valkyrie
Guards Minions Minion Horde Musketeer Valkyrie
Valkyrie Guards Minion Horde Fireball Musketeer
Minion Horde Musketeer Valkyrie Guards
Fireball Minions Minion Horde Musketeer
Guards Minions Minion Horde Fireball Musketeer Valkyrie
Minion Horde Valkyrie
Minion Horde Minions Fireball Valkyrie
Minion Horde Musketeer Guards
Minions Minion Horde Musketeer Valkyrie Guards
Fireball Valkyrie Guards
Minion Horde Fireball Valkyrie Guards
Minion Horde Fireball Musketeer Valkyrie
Guards Minions Minion Horde Fireball Musketeer Valkyrie
Minions Valkyrie Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie Guards
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer Valkyrie Guards
Fireball Minion Horde Valkyrie
Fireball Minions Minion Horde Musketeer
Minion Horde Musketeer
Fireball
Fireball
Minions Minion Horde Fireball Musketeer Guards
Minion Horde Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Minions Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minions Minion Horde
Fireball Musketeer
Fireball Valkyrie
Minions Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball Valkyrie
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minions Minion Horde Fireball Musketeer Guards
Minion Horde Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball
Fireball Minion Horde Musketeer Valkyrie
Fireball Musketeer
Fireball
Minion Horde Musketeer
Minions Minion Horde Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer

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