My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fireball Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Giant Skeleton
Minions
Hog Rider Mini P.E.K.K.A Giant Skeleton
Fireball
Arrows Hog Rider The Log
Mini P.E.K.K.A
Arrows Minions Hog Rider Wizard Giant Skeleton The Log
Hog Rider
Arrows Minions Fireball The Log Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Arrows Minions Mini P.E.K.K.A Hog Rider Wizard The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 10

Arrows
Fireball Mini P.E.K.K.A Giant Skeleton
Minions
Giant Skeleton The Log
Fireball
The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Arrows Minions Wizard The Log
The Log
Fireball Mini P.E.K.K.A Minions Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Mini P.E.K.K.A Minions The Log
Mini P.E.K.K.A Minions Giant Skeleton
Mini P.E.K.K.A Minions
Arrows Fireball Mini P.E.K.K.A Giant Skeleton The Log
Arrows Fireball The Log Minions
Minions Arrows Fireball Wizard
Arrows Fireball Giant Skeleton The Log
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Giant Skeleton
Minions Arrows Fireball Wizard Giant Skeleton The Log
Arrows Minions Fireball Wizard
Mini P.E.K.K.A Minions Fireball Wizard Giant Skeleton The Log
Fireball Wizard Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Wizard Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Minions Wizard The Log
Arrows Wizard The Log Minions Fireball Giant Skeleton
Mini P.E.K.K.A
Wizard Arrows Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Arrows Mini P.E.K.K.A Wizard The Log
Giant Skeleton Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Fireball The Log
Giant Skeleton Mini P.E.K.K.A
Arrows Fireball Wizard Minions
Mini P.E.K.K.A Minions Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Giant Skeleton
Arrows Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Wizard
Wizard Fireball
Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log
Arrows Minions Fireball Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton The Log
Arrows Fireball The Log
Arrows Fireball Giant Skeleton The Log
Arrows Fireball Giant Skeleton The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Minions
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Minions Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard The Log
Arrows Fireball Wizard The Log
Minions Fireball Giant Skeleton The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard The Log
Minions Fireball
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows The Log Fireball Wizard
Arrows Fireball Giant Skeleton
Minions Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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