My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Fire Spirit Minions Mega Minion Hog Rider Guards
Zap
Fire Spirit Minions Guards
Barbarian Barrel
Fire Spirit Guards Electro Wizard
The Log
Fire Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Minions Guards
Royal Delivery
Fire Spirit Minions Mega Minion Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Minions Mega Minion Hog Rider Electro Wizard
Poison
Minions Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Mega Minion Guards Hog Rider Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Mega Minion Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Mega Minion
Minions
Hog Rider P.E.K.K.A
Mega Minion
Fire Spirit
Hog Rider
Fire Spirit Minions Rocket Guards Electro Wizard
Rocket
Hog Rider
Guards
Hog Rider
P.E.K.K.A
Fire Spirit Electro Wizard Minions
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A Electro Wizard
Minions
P.E.K.K.A Electro Wizard
Mega Minion
Guards Electro Wizard
Hog Rider
Rocket
Guards
Mega Minion Electro Wizard
P.E.K.K.A
Fire Spirit Minions Electro Wizard
Electro Wizard
Fire Spirit Minions Mega Minion Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Electro Wizard
P.E.K.K.A Minions Mega Minion Electro Wizard
Rocket P.E.K.K.A Fire Spirit Minions Mega Minion Electro Wizard
P.E.K.K.A Minions Mega Minion Guards Electro Wizard
Rocket P.E.K.K.A
Fire Spirit Minions Mega Minion Guards Electro Wizard
Minions Mega Minion Rocket Electro Wizard Fire Spirit
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Guards Fire Spirit Electro Wizard
Minions Guards Electro Wizard Mega Minion
Minions Mega Minion Electro Wizard
P.E.K.K.A Fire Spirit Minions Rocket Guards Electro Wizard
Fire Spirit Rocket Minions Mega Minion Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A Electro Wizard
Minions P.E.K.K.A Electro Wizard
Fire Spirit Minions Mega Minion Guards Electro Wizard
Fire Spirit Minions Mega Minion Guards Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Minions Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Mega Minion Rocket
Guards P.E.K.K.A Minions Rocket Electro Wizard
Rocket Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Fire Spirit Rocket Minions Electro Wizard
Rocket Guards P.E.K.K.A Minions Mega Minion Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Minions Mega Minion
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Minions Mega Minion Guards
Rocket P.E.K.K.A Guards Electro Wizard
Rocket P.E.K.K.A Guards
Guards Electro Wizard Minions Mega Minion Rocket P.E.K.K.A
Minions Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Electro Wizard
Rocket
Rocket Guards
Rocket Fire Spirit
Fire Spirit Minions Mega Minion Rocket
Fire Spirit
Fire Spirit
Rocket Fire Spirit Minions Guards Electro Wizard
Rocket Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit
Minions Rocket
Rocket
Rocket
Rocket
Minions Rocket
Rocket Fire Spirit Mega Minion Electro Wizard
Rocket Fire Spirit
Rocket Minions
Rocket
Rocket
Rocket
Fire Spirit
Mega Minion
Electro Wizard
Rocket
Fire Spirit Electro Wizard
Rocket Electro Wizard Minions Mega Minion Guards
Mega Minion
Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Fire Spirit Minions Rocket Guards
Rocket Fire Spirit Mega Minion Electro Wizard
Mega Minion Rocket Electro Wizard
Rocket
Mega Minion P.E.K.K.A
Minions Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: