My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Miner
Giant Snowball
Minions Barbarians Hog Rider Miner Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Barbarians Princess Ice Wizard
The Log
Barbarians Royal Giant Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Hog Rider Miner Princess Ice Wizard
Fireball
Minions Barbarians Hog Rider Princess Ice Wizard
Poison
Minions Barbarians Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Princess Ice Wizard Fireball Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Miner Princess Ice Wizard

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Miner
Barbarians
Hog Rider
Royal Giant
Minions Fireball Miner Ice Wizard Hog Rider Princess
Fireball
Royal Giant Hog Rider Miner Princess
Hog Rider
Minions Fireball Barbarians Royal Giant Princess
Miner
Minions Royal Giant Fireball
Princess
Royal Giant Fireball Hog Rider
Ice Wizard
Royal Giant

Defense Synergies 0 5

Minions
Ice Wizard
Barbarians
Royal Giant
Fireball
Miner Princess Ice Wizard
Hog Rider
Miner
Fireball
Princess
Fireball Ice Wizard
Ice Wizard
Minions Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Fireball Princess
Fireball Minions Ice Wizard
Minions Fireball Princess Ice Wizard
Barbarians Fireball
Barbarians Minions Princess Ice Wizard
Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Fireball Princess
Minions Fireball Princess Ice Wizard
Barbarians Minions Fireball Ice Wizard
Fireball Minions Barbarians Princess
Barbarians
Barbarians Fireball
Barbarians Minions Fireball
Fireball Minions Barbarians Ice Wizard
Minions Barbarians Fireball Princess Ice Wizard
Barbarians
Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Miner
Barbarians Minions
Barbarians Fireball
Barbarians
Fireball Minions Princess Ice Wizard
Minions Barbarians Fireball Ice Wizard
Barbarians
Minions Barbarians Fireball
Barbarians
Minions Barbarians
Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Minions Fireball
Minions Barbarians Fireball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Miner Princess Ice Wizard
Fireball Miner
Barbarians Fireball
Fireball
Fireball Minions Princess Ice Wizard
Princess
Fireball Princess Ice Wizard
Fireball Miner
Minions Fireball
Miner Fireball Princess
Fireball Princess
Fireball Miner Princess
Minions Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Miner Princess
Minions Fireball
Fireball Princess
Barbarians Fireball
Fireball Princess Ice Wizard
Fireball Miner Princess Ice Wizard
Fireball Miner Princess
Fireball Miner
Fireball Princess Ice Wizard
Minions Fireball
Fireball
Fireball Miner
Fireball Princess
Fireball Princess
Minions Barbarians Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball Miner Princess
Fireball Princess
Fireball
Minions Fireball Princess
Fireball Princess
Fireball Miner Princess

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