My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Balloon
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Baby Dragon Balloon
Fireball
Minions Hog Rider Skeleton Army Baby Dragon Balloon
Poison
Minions Skeleton Army Balloon
Lightning
Baby Dragon Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Skeleton Army Hog Rider Baby Dragon Freeze Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Skeleton Army Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Barbarian Barrel Baby Dragon Balloon
Hog Rider
Minions Freeze Barbarian Barrel Baby Dragon Balloon Mega Knight
Barbarian Barrel
Balloon Minions Hog Rider Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Minions Hog Rider Barbarian Barrel Balloon Mega Knight
Freeze
Hog Rider Balloon
Balloon
Barbarian Barrel Freeze Minions Hog Rider Baby Dragon Mega Knight
Mega Knight
Minions Hog Rider Barbarian Barrel Baby Dragon Balloon

Defense Synergies 0 9

Minions
Barbarian Barrel Baby Dragon Freeze Mega Knight
Hog Rider
Barbarian Barrel
Minions Baby Dragon Mega Knight
Skeleton Army
Freeze
Baby Dragon
Minions Barbarian Barrel Mega Knight
Freeze
Minions Skeleton Army Mega Knight
Balloon
Mega Knight
Minions Barbarian Barrel Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Baby Dragon
Skeleton Army Minions Mega Knight
Skeleton Army Mega Knight Minions Freeze
Skeleton Army Minions Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Freeze Minions Baby Dragon Mega Knight
Minions Baby Dragon Freeze
Barbarian Barrel Baby Dragon Mega Knight
Minions Skeleton Army
Skeleton Army Barbarian Barrel Mega Knight
Minions Skeleton Army Barbarian Barrel Baby Dragon Freeze Mega Knight
Minions Baby Dragon
Skeleton Army Mega Knight Minions Freeze
Skeleton Army Mega Knight Minions Barbarian Barrel Baby Dragon Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Minions Skeleton Army
Mega Knight Minions Barbarian Barrel Skeleton Army Baby Dragon
Barbarian Barrel Baby Dragon Freeze Minions Mega Knight
Skeleton Army Mega Knight Minions Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel
Barbarian Barrel Baby Dragon Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight Barbarian Barrel
Skeleton Army Mega Knight
Minions Baby Dragon Freeze
Skeleton Army Minions
Mega Knight Skeleton Army
Freeze Mega Knight Minions Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minions Barbarian Barrel Baby Dragon Freeze
Minions Mega Knight Barbarian Barrel Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon Mega Knight
Minions Baby Dragon Freeze
Baby Dragon
Barbarian Barrel Baby Dragon Freeze
Minions
Barbarian Barrel
Baby Dragon
Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel Freeze
Minions
Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Freeze Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Baby Dragon
Minions Freeze
Mega Knight
Freeze
Mega Knight
Minions Barbarian Barrel Skeleton Army Freeze
Baby Dragon
Freeze
Barbarian Barrel
Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Minions Baby Dragon Freeze
Barbarian Barrel Baby Dragon Freeze Mega Knight

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