My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Minions Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Minions Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Valkyrie Hog Rider Baby Dragon Freeze Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Valkyrie Hog Rider Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Minions Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Minions Wizard Baby Dragon
Hog Rider
Minions Valkyrie Freeze Elite Barbarians Wizard Rocket Baby Dragon
Wizard
Elite Barbarians Valkyrie Hog Rider
Rocket
Hog Rider
Baby Dragon
Minions Valkyrie Hog Rider
Freeze
Hog Rider

Defense Synergies 2 7

Minions
Valkyrie Baby Dragon Freeze
Elite Barbarians
Valkyrie Wizard
Valkyrie
Minions Elite Barbarians Wizard Baby Dragon Freeze
Hog Rider
Wizard
Elite Barbarians Valkyrie Freeze
Rocket
Baby Dragon
Minions Valkyrie
Freeze
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Wizard Baby Dragon
Elite Barbarians Minions Valkyrie
Rocket Minions Elite Barbarians Valkyrie Freeze
Elite Barbarians Minions Valkyrie
Elite Barbarians Valkyrie Rocket
Freeze Minions Valkyrie Baby Dragon
Minions Rocket Wizard Baby Dragon Freeze
Rocket Valkyrie Baby Dragon
Minions Elite Barbarians
Elite Barbarians Valkyrie
Minions Valkyrie Wizard Baby Dragon Freeze
Minions Wizard Baby Dragon
Minions Elite Barbarians Valkyrie Wizard Rocket Freeze
Valkyrie Wizard Rocket Minions Baby Dragon Freeze
Elite Barbarians
Rocket Elite Barbarians Freeze
Wizard Minions Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Freeze Minions
Elite Barbarians
Valkyrie Wizard Minions Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Valkyrie Wizard Rocket Baby Dragon
Minions Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Elite Barbarians
Elite Barbarians Valkyrie
Wizard Rocket Minions Baby Dragon Freeze
Rocket Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Freeze Minions Elite Barbarians Valkyrie Baby Dragon
Minions Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Elite Barbarians Minions Valkyrie Rocket Baby Dragon Freeze
Minions Valkyrie Elite Barbarians Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon Freeze
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Freeze
Wizard Rocket Valkyrie Baby Dragon
Wizard Minions Rocket Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Rocket Minions Elite Barbarians
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Minions Rocket Baby Dragon Freeze
Elite Barbarians Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Freeze
Minions Rocket
Rocket Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon
Rocket Minions Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Freeze Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Elite Barbarians Wizard Baby Dragon
Rocket Minions Wizard Freeze
Elite Barbarians
Wizard Rocket
Rocket Freeze
Rocket Wizard
Minions Rocket Freeze
Rocket Wizard Baby Dragon
Freeze
Valkyrie Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
Elite Barbarians
Minions Elite Barbarians Rocket Baby Dragon Freeze
Rocket
Rocket Baby Dragon Freeze

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