My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Night Witch Sparky
Giant Snowball
Minions Hog Rider Baby Dragon Witch Night Witch
Zap
Minions Witch Night Witch Sparky
Barbarian Barrel
Witch Electro Wizard Night Witch Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Minions Witch Night Witch
Royal Delivery
Minions Hog Rider Baby Dragon Witch Electro Wizard Night Witch Sparky
Fireball
Minions Hog Rider Baby Dragon Witch Electro Wizard Night Witch Sparky
Poison
Minions Witch Electro Wizard Night Witch Sparky
Lightning
Baby Dragon Witch Electro Wizard Night Witch Sparky
Rocket
Hog Rider Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Hog Rider Baby Dragon Electro Wizard Night Witch Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Hog Rider Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Baby Dragon Sparky
Hog Rider
Minions The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Minions Hog Rider Witch Electro Wizard Sparky
Witch
Hog Rider Baby Dragon
The Log
Hog Rider Sparky
Electro Wizard
Hog Rider Baby Dragon Sparky
Night Witch
Sparky
Minions Baby Dragon The Log Electro Wizard

Defense Synergies 0 11

Minions
Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Minions Witch The Log
Witch
Baby Dragon The Log Electro Wizard
The Log
Minions Baby Dragon Witch Electro Wizard Night Witch Sparky
Electro Wizard
Minions Witch The Log Night Witch
Night Witch
The Log Electro Wizard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Electro Wizard Sparky
Sparky Minions Witch The Log Electro Wizard Night Witch
Witch Sparky Minions Electro Wizard Night Witch
Witch Night Witch Sparky Minions Electro Wizard
The Log Sparky
The Log Minions Baby Dragon Electro Wizard Night Witch
Minions Electro Wizard Baby Dragon Witch Night Witch
Baby Dragon The Log Electro Wizard Sparky
Witch Sparky Minions Night Witch
Electro Wizard Night Witch Sparky
Minions Witch Electro Wizard Baby Dragon The Log Night Witch
Minions Baby Dragon Witch Electro Wizard Night Witch
Night Witch Sparky Minions Witch The Log Electro Wizard
Sparky Minions Baby Dragon Witch The Log Electro Wizard Night Witch
Sparky Electro Wizard
The Log Electro Wizard Sparky
Sparky Minions Witch Electro Wizard Night Witch
Minions Baby Dragon Witch The Log Electro Wizard Night Witch
Baby Dragon Witch The Log Minions Electro Wizard
Sparky Electro Wizard
Minions Baby Dragon Witch The Log Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard Sparky
Electro Wizard Baby Dragon The Log
Minions Witch The Log Electro Wizard Sparky
The Log Electro Wizard Night Witch Sparky
Witch Night Witch Sparky
Minions Baby Dragon Witch Electro Wizard
Sparky Minions Witch Electro Wizard Night Witch
Sparky
Electro Wizard Minions Baby Dragon Witch The Log Sparky
Witch Sparky
Minions Witch Sparky
The Log Electro Wizard
Witch Night Witch Sparky
Baby Dragon Witch Sparky
Witch Electro Wizard Sparky Minions Baby Dragon The Log Night Witch
Minions Baby Dragon Witch The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Sparky
Baby Dragon The Log Electro Wizard
Baby Dragon The Log Sparky
The Log Sparky
Baby Dragon The Log Sparky
Minions Baby Dragon Witch
Baby Dragon Witch The Log Sparky
The Log Baby Dragon
The Log
Minions Electro Wizard Night Witch Sparky
The Log Electro Wizard Sparky
Baby Dragon
Baby Dragon The Log Sparky
Minions Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Sparky
Minions Night Witch Sparky
Baby Dragon The Log Electro Wizard Sparky
Baby Dragon Witch The Log
Minions Baby Dragon The Log Night Witch Sparky
The Log Sparky
Baby Dragon The Log
The Log Baby Dragon Witch Sparky
Witch
The Log Baby Dragon Witch Electro Wizard Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch Electro Wizard Night Witch Sparky
Electro Wizard Minions Witch
Night Witch Sparky
The Log Night Witch Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Minions Witch Night Witch
Baby Dragon Witch Electro Wizard
The Log
Baby Dragon Electro Wizard Sparky
The Log Baby Dragon
Sparky
Sparky
Minions Baby Dragon Witch The Log Electro Wizard Sparky
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard Sparky

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