My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider
Zap
Bats Minions Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower
The Log
Goblin Gang Royal Giant Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Inferno Tower
Poison
Bats Minions Goblin Gang Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Hog Rider Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Minions Elite Barbarians
Arrows
Royal Giant Elite Barbarians Hog Rider
Minions
Royal Giant Hog Rider Bats Elite Barbarians
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Bats Arrows Minions Goblin Gang Elite Barbarians Hog Rider
Elite Barbarians
Arrows Bats Minions Royal Giant Hog Rider
Hog Rider
Bats Arrows Minions Goblin Gang Royal Giant Elite Barbarians
Inferno Tower

Defense Synergies 1 4

Bats
Minions Inferno Tower
Arrows
Inferno Tower
Minions
Bats Inferno Tower
Goblin Gang
Inferno Tower
Royal Giant
Elite Barbarians
Hog Rider
Inferno Tower
Goblin Gang Bats Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Elite Barbarians Inferno Tower Bats Minions Goblin Gang
Goblin Gang Inferno Tower Bats Minions Elite Barbarians
Elite Barbarians Inferno Tower Bats Minions Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Bats Minions
Bats Minions Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower
Inferno Tower Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Bats Minions Goblin Gang Arrows
Arrows Minions Inferno Tower Bats Goblin Gang
Inferno Tower Bats Minions Goblin Gang Elite Barbarians
Bats Arrows Minions Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Elite Barbarians
Bats Arrows Minions Goblin Gang Elite Barbarians Inferno Tower
Arrows Bats Minions Goblin Gang Elite Barbarians
Arrows Bats Minions
Elite Barbarians Inferno Tower
Goblin Gang Bats Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians
Goblin Gang Bats Minions Elite Barbarians Inferno Tower
Goblin Gang Bats Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Arrows Bats Minions Goblin Gang
Goblin Gang Bats Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bats Minions Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Bats Minions Elite Barbarians Inferno Tower
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower Bats Minions
Bats Arrows Minions Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Elite Barbarians
Arrows
Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Bats Minions
Arrows
Arrows
Minions
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows
Bats Minions
Elite Barbarians
Arrows
Arrows
Arrows
Bats Minions Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians
Bats

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