My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Furnace Three Musketeers
Zap
Minions Furnace Three Musketeers
Barbarian Barrel
Furnace Wizard Three Musketeers
The Log
Mini P.E.K.K.A Furnace Three Musketeers
Earthquake
Furnace Elixir Collector
Arrows
Minions Furnace
Royal Delivery
Minions Mini P.E.K.K.A Wizard Three Musketeers
Fireball
Minions Furnace Wizard Elixir Collector Three Musketeers
Poison
Minions Furnace Wizard Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Furnace Wizard Elixir Collector Three Musketeers
Rocket
Furnace Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mini P.E.K.K.A Furnace Wizard Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Mini P.E.K.K.A Furnace

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Minions Furnace Wizard Rage Golem
Furnace
Mini P.E.K.K.A Golem
Wizard
Mini P.E.K.K.A Rage Golem
Elixir Collector
Three Musketeers
Rage
Rage
Minions Mini P.E.K.K.A Wizard Three Musketeers
Golem
Minions Mini P.E.K.K.A Furnace Wizard

Defense Synergies 0 2

Minions
Mini P.E.K.K.A
Furnace Wizard
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Elixir Collector
Three Musketeers
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Minions Furnace Three Musketeers
Mini P.E.K.K.A Furnace Three Musketeers Minions
Mini P.E.K.K.A Three Musketeers Minions Furnace
Mini P.E.K.K.A
Minions Furnace
Minions Furnace Three Musketeers Wizard
Mini P.E.K.K.A Three Musketeers Minions Furnace
Mini P.E.K.K.A
Minions Furnace Wizard
Minions Three Musketeers Furnace Wizard
Mini P.E.K.K.A Furnace Minions Wizard Three Musketeers
Wizard Three Musketeers Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Three Musketeers
Mini P.E.K.K.A Furnace Three Musketeers
Wizard Three Musketeers Minions Mini P.E.K.K.A Furnace
Minions Furnace Wizard Three Musketeers
Furnace Wizard Minions
Mini P.E.K.K.A Three Musketeers
Wizard Minions Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Wizard
Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers
Furnace Wizard Minions Three Musketeers
Mini P.E.K.K.A Minions Furnace
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Three Musketeers
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard Furnace Three Musketeers
Minions Mini P.E.K.K.A Furnace Three Musketeers
Minions Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Furnace
Wizard Minions Furnace
Furnace Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Three Musketeers
Wizard
Wizard
Three Musketeers
Minions
Furnace
Furnace Wizard Three Musketeers
Furnace Wizard Three Musketeers
Three Musketeers
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Minions
Wizard
Furnace Wizard
Wizard
Wizard
Furnace Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Minions
Wizard Three Musketeers
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Three Musketeers
Minions

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