My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Fire Spirit Minions Barbarians Night Witch
Zap
Fire Spirit Minions Night Witch
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Night Witch
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Minions Night Witch
Royal Delivery
Fire Spirit Minions Barbarians Valkyrie Night Witch
Fireball
Minions Barbarians Night Witch
Poison
Minions Barbarians Night Witch
Lightning
Valkyrie Night Witch
Rocket
Barbarians Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Valkyrie Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Golem
Zap
Fireball Fire Spirit Minions Valkyrie Golem Night Witch
Minions
Zap Valkyrie Golem
Barbarians
Fireball
Zap Golem
Valkyrie
Fire Spirit Zap Minions
Golem
Fireball Night Witch Fire Spirit Zap Minions
Night Witch
Golem Zap

Defense Synergies 2 8

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Minions Barbarians Valkyrie Night Witch
Minions
Valkyrie Zap
Barbarians
Zap
Fireball
Zap Valkyrie
Valkyrie
Minions Fire Spirit Zap Fireball Night Witch
Golem
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Barbarians Zap Minions Valkyrie Night Witch
Barbarians Fire Spirit Minions Valkyrie Night Witch
Barbarians Night Witch Minions Valkyrie
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Minions Valkyrie Night Witch
Minions Fire Spirit Zap Fireball Night Witch
Zap Barbarians Fireball Valkyrie
Barbarians Minions Night Witch
Fire Spirit Barbarians Valkyrie Night Witch
Minions Barbarians Valkyrie Zap Fireball Night Witch
Minions Zap Fireball Night Witch
Barbarians Night Witch Fire Spirit Zap Minions Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Minions Barbarians Night Witch
Barbarians
Barbarians Zap Fireball
Barbarians Minions Fireball Valkyrie Night Witch
Fire Spirit Fireball Zap Minions Barbarians Valkyrie Night Witch
Zap Valkyrie Fire Spirit Minions Barbarians Fireball
Barbarians
Valkyrie Fire Spirit Minions Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball
Fireball Zap Valkyrie
Barbarians Zap Minions Valkyrie
Valkyrie Zap Barbarians Fireball Night Witch
Barbarians Valkyrie Night Witch
Fire Spirit Fireball Zap Minions
Minions Barbarians Fireball Valkyrie Night Witch
Barbarians Valkyrie
Zap Minions Barbarians Fireball Valkyrie
Barbarians
Minions Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Night Witch
Barbarians Fireball Valkyrie
Barbarians Zap Minions Fireball Valkyrie Night Witch
Minions Valkyrie Zap Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Night Witch
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Night Witch
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Valkyrie
Minions Fireball Night Witch
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball Night Witch
Zap Minions Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fire Spirit Minions Barbarians Fireball Night Witch
Fireball Fire Spirit Zap
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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