My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Goblin Hut Barbarian Hut Baby Dragon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince
Giant Snowball
Minions Goblin Hut Baby Dragon
Zap
Minions Goblin Hut Prince
Barbarian Barrel
Tesla Goblin Hut Barbarian Hut Ice Wizard
The Log
Goblin Hut Barbarian Hut Prince
Earthquake
Tesla Goblin Hut Barbarian Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut Baby Dragon Prince Ice Wizard
Fireball
Minions Tesla Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Poison
Minions Goblin Hut Barbarian Hut Ice Wizard
Lightning
Tesla Goblin Hut Barbarian Hut Baby Dragon Prince Ice Wizard
Rocket
Goblin Hut Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Ice Wizard Tesla Baby Dragon Giant Goblin Hut Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Ice Wizard Tesla Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Barbarian Hut Baby Dragon Prince
Tesla
Giant
Minions Prince Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Goblin Hut
Giant Barbarian Hut Baby Dragon Prince Ice Wizard
Barbarian Hut
Minions Giant Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Minions Giant Goblin Hut Barbarian Hut Prince Ice Wizard
Prince
Giant Minions Goblin Hut Baby Dragon Ice Wizard
Ice Wizard
Giant Goblin Hut Barbarian Hut Baby Dragon Prince

Defense Synergies 2 13

Minions
Barbarian Hut Tesla Baby Dragon Prince Ice Wizard
Tesla
Minions Baby Dragon Prince
Giant
Goblin Hut
Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Minions Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Minions Tesla Goblin Hut Barbarian Hut Prince
Prince
Minions Tesla Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Minions Goblin Hut Barbarian Hut Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Tesla Goblin Hut Baby Dragon
Barbarian Hut Minions Tesla Goblin Hut Prince Ice Wizard
Tesla Goblin Hut Barbarian Hut Prince Minions Ice Wizard
Tesla Goblin Hut Barbarian Hut Prince Minions Ice Wizard
Prince
Minions Tesla Baby Dragon Ice Wizard
Minions Tesla Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Tesla Baby Dragon
Tesla Barbarian Hut Minions Goblin Hut Prince Ice Wizard
Tesla Prince Ice Wizard
Minions Ice Wizard Tesla Goblin Hut Baby Dragon
Minions Tesla Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Tesla Goblin Hut Barbarian Hut Prince Minions Ice Wizard
Barbarian Hut Minions Tesla Goblin Hut Baby Dragon Prince
Barbarian Hut Tesla Goblin Hut Prince
Barbarian Hut Tesla Goblin Hut Prince
Tesla Barbarian Hut Minions Goblin Hut Prince
Tesla Minions Goblin Hut Barbarian Hut Baby Dragon Prince Ice Wizard
Baby Dragon Minions Tesla Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Tesla Goblin Hut Prince
Minions Tesla Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Goblin Hut Prince
Tesla Baby Dragon Prince
Minions Goblin Hut Barbarian Hut Prince
Prince Tesla Barbarian Hut
Barbarian Hut Tesla Goblin Hut Prince
Minions Tesla Goblin Hut Baby Dragon Ice Wizard
Prince Minions Tesla Goblin Hut Barbarian Hut Ice Wizard
Tesla Barbarian Hut Prince
Minions Goblin Hut Barbarian Hut Baby Dragon Prince
Tesla Goblin Hut Barbarian Hut
Minions Tesla Goblin Hut Prince
Prince
Prince Tesla Barbarian Hut
Tesla Barbarian Hut Baby Dragon
Tesla Goblin Hut Minions Barbarian Hut Baby Dragon Prince
Minions Tesla Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Baby Dragon Ice Wizard
Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Prince
Baby Dragon
Minions Baby Dragon Ice Wizard
Baby Dragon
Barbarian Hut Baby Dragon Ice Wizard
Minions Prince
Prince
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Prince
Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Minions
Baby Dragon Prince
Baby Dragon
Minions Baby Dragon Prince
Prince
Barbarian Hut Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon Ice Wizard
Baby Dragon Prince
Baby Dragon
Baby Dragon Ice Wizard
Minions Goblin Hut
Prince
Minions Goblin Hut Barbarian Hut Prince
Baby Dragon Ice Wizard
Baby Dragon Prince
Baby Dragon
Prince
Minions Baby Dragon
Baby Dragon Prince

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