My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Elite Barbarians Prince
Giant Snowball
Minions Goblin Gang Barbarians Minion Horde Furnace
Zap
Minions Goblin Gang Minion Horde Furnace Prince
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Furnace
The Log
Goblin Gang Barbarians Elite Barbarians Furnace Prince
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Minions Goblin Gang Minion Horde Furnace
Royal Delivery
Minions Goblin Gang Barbarians Minion Horde Elite Barbarians Prince
Fireball
Minions Goblin Gang Barbarians Minion Horde Elite Barbarians Furnace
Poison
Minions Goblin Gang Barbarians Minion Horde Furnace
Lightning
Elite Barbarians Furnace Prince
Rocket
Barbarians Minion Horde Elite Barbarians Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Furnace Barbarians Minion Horde Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Elite Barbarians Prince
Goblin Gang
Prince
Barbarians
Minion Horde
Rage Prince
Elite Barbarians
Rage Minions Furnace
Furnace
Elite Barbarians Prince
Rage
Minions Minion Horde Elite Barbarians Prince
Prince
Minions Goblin Gang Minion Horde Furnace Rage

Defense Synergies 0 7

Minions
Prince
Goblin Gang
Barbarians Furnace Prince
Barbarians
Goblin Gang Minion Horde Furnace
Minion Horde
Barbarians
Elite Barbarians
Furnace
Goblin Gang Barbarians Prince
Rage
Prince
Minions Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Barbarians Minion Horde Elite Barbarians Minions Goblin Gang Furnace Prince
Goblin Gang Barbarians Minion Horde Furnace Prince Minions Elite Barbarians
Barbarians Minion Horde Elite Barbarians Prince Minions Goblin Gang Furnace
Barbarians Elite Barbarians Prince
Goblin Gang Minions Furnace
Minions Minion Horde Furnace Goblin Gang
Barbarians
Barbarians Minion Horde Minions Goblin Gang Elite Barbarians Furnace Prince
Goblin Gang Elite Barbarians Barbarians Minion Horde Prince
Minions Goblin Gang Barbarians Minion Horde Furnace
Minions Minion Horde Goblin Gang Furnace
Barbarians Minion Horde Furnace Prince Minions Goblin Gang Elite Barbarians
Minions Goblin Gang Barbarians Minion Horde Furnace Prince
Barbarians Elite Barbarians Goblin Gang Minion Horde Furnace Prince
Barbarians Minion Horde Goblin Gang Elite Barbarians Furnace Prince
Barbarians Minion Horde Minions Goblin Gang Elite Barbarians Furnace Prince
Minions Goblin Gang Barbarians Minion Horde Elite Barbarians Furnace Prince
Furnace Minions Barbarians
Barbarians Elite Barbarians Prince
Goblin Gang Minions Barbarians Minion Horde Elite Barbarians Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Furnace Prince
Goblin Gang Elite Barbarians Prince
Goblin Gang Barbarians Minions Minion Horde Elite Barbarians Furnace Prince
Goblin Gang Prince Barbarians Minion Horde Elite Barbarians
Barbarians Goblin Gang Minion Horde Elite Barbarians Prince
Furnace Minions Goblin Gang Minion Horde
Goblin Gang Prince Minions Barbarians Minion Horde Elite Barbarians Furnace
Barbarians Minion Horde Elite Barbarians Prince
Minion Horde Minions Barbarians Elite Barbarians Prince
Goblin Gang Barbarians Minion Horde
Minions Barbarians Minion Horde Elite Barbarians Prince
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Goblin Gang Minion Horde
Barbarians Minion Horde Furnace
Goblin Gang Barbarians Elite Barbarians Minions Minion Horde Furnace Prince
Minions Barbarians Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians Prince
Minion Horde Furnace
Minions Minion Horde Furnace
Minion Horde Furnace
Minions Goblin Gang Minion Horde Elite Barbarians Prince
Minion Horde Prince
Elite Barbarians
Minions Minion Horde
Elite Barbarians Furnace Prince
Minion Horde Furnace
Minion Horde Furnace
Minions Minion Horde
Prince
Minions Minion Horde Prince
Prince
Barbarians Minion Horde
Furnace
Minion Horde
Prince
Elite Barbarians Minion Horde Furnace
Minions Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Minions Goblin Gang Barbarians Prince
Goblin Gang Minion Horde Prince
Minion Horde Elite Barbarians Prince
Minions Goblin Gang Minion Horde Elite Barbarians
Prince

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