My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram
The Log
Ice Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Battle Ram P.E.K.K.A
Fireball
Minions Goblin Gang Battle Ram
Poison
Minions Goblin Gang
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Goblin Gang Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Battle Ram P.E.K.K.A
Zap
Ice Spirit Fireball Battle Ram P.E.K.K.A Minions The Log
Minions
Ice Spirit Zap Battle Ram P.E.K.K.A
Goblin Gang
Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram The Log
Battle Ram
Ice Spirit Zap The Log Minions Goblin Gang Fireball P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Minions Goblin Gang Battle Ram The Log
The Log
Battle Ram Zap Fireball P.E.K.K.A

Defense Synergies 5 12

Ice Spirit
Zap Goblin Gang Minions Fireball P.E.K.K.A The Log
Zap
Ice Spirit Fireball Minions Goblin Gang P.E.K.K.A The Log
Minions
Ice Spirit Zap P.E.K.K.A The Log
Goblin Gang
Ice Spirit Zap P.E.K.K.A The Log
Fireball
Zap The Log Ice Spirit
Battle Ram
P.E.K.K.A
The Log Ice Spirit Zap Minions Goblin Gang
The Log
Fireball P.E.K.K.A Ice Spirit Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
P.E.K.K.A Ice Spirit Zap Minions Goblin Gang The Log
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A Minions Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Minions
Minions Ice Spirit Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Goblin Gang
Goblin Gang Ice Spirit
Minions Goblin Gang Zap Fireball The Log
Minions Zap Goblin Gang Fireball
P.E.K.K.A Ice Spirit Zap Minions Goblin Gang Fireball The Log
Fireball Ice Spirit Zap Minions Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A The Log
Minions Goblin Gang Fireball P.E.K.K.A
Ice Spirit Fireball Zap Minions Goblin Gang The Log
Zap The Log Ice Spirit Minions Fireball
P.E.K.K.A
Goblin Gang Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Ice Spirit Zap Minions The Log
Goblin Gang P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Ice Spirit Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Minions Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Ice Spirit Zap Minions Fireball P.E.K.K.A The Log
Minions Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Minions
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Minions Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Zap Ice Spirit Minions Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Minions Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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