My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Wizard Balloon Electro Wizard
Poison
Minions Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Freeze Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon P.E.K.K.A
Goblin Gang
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Freeze
Balloon
Balloon
Freeze Minions Goblin Gang Wizard The Log Electro Wizard
P.E.K.K.A
Electro Wizard Minions Goblin Gang Wizard The Log
The Log
Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon

Defense Synergies 1 14

Minions
Freeze P.E.K.K.A The Log Electro Wizard
Goblin Gang
P.E.K.K.A The Log Electro Wizard
Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Freeze
Minions Wizard Electro Wizard
Balloon
P.E.K.K.A
The Log Minions Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Minions Goblin Gang Wizard Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Minions Freeze Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang Freeze The Log Minions Electro Wizard
Minions Electro Wizard Goblin Gang Wizard Freeze
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Electro Wizard
Minions Goblin Gang Electro Wizard Wizard Freeze The Log
Minions Goblin Gang Wizard Electro Wizard
P.E.K.K.A Minions Goblin Gang Wizard Freeze The Log Electro Wizard
Wizard Minions Goblin Gang Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Freeze P.E.K.K.A The Log Electro Wizard
Wizard Minions Goblin Gang P.E.K.K.A Electro Wizard
Minions Goblin Gang Wizard The Log Electro Wizard
Wizard Freeze The Log Minions Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Minions The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Minions Goblin Gang Freeze Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Minions The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Minions Freeze P.E.K.K.A The Log
Minions Wizard Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Minions Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Minions Goblin Gang Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
Minions Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Minions
Wizard The Log Electro Wizard
Wizard The Log
Minions The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Minions Wizard Freeze
Wizard The Log
Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Minions Goblin Gang Freeze
Wizard Electro Wizard
Freeze
The Log
Goblin Gang Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Minions Goblin Gang Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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