My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Balloon Bandit
Giant Snowball
Minions Goblin Gang Skeleton Army Baby Dragon Balloon
Zap
Minions Goblin Gang Skeleton Army Balloon Bandit
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Bandit Electro Wizard
The Log
Goblin Gang Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon Balloon Bandit Electro Wizard
Fireball
Minions Goblin Gang Skeleton Army Baby Dragon Balloon Bandit Electro Wizard
Poison
Minions Goblin Gang Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Bandit Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Army Bandit Valkyrie Baby Dragon Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Skeleton Army Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon Balloon Bandit
Goblin Gang
Valkyrie Baby Dragon Balloon Bandit
Valkyrie
Balloon Minions Goblin Gang Baby Dragon Bandit Electro Wizard
Skeleton Army
Baby Dragon
Minions Goblin Gang Valkyrie Balloon Bandit Electro Wizard
Balloon
Valkyrie Minions Goblin Gang Baby Dragon Bandit Electro Wizard
Bandit
Minions Goblin Gang Valkyrie Baby Dragon Balloon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Balloon Bandit

Defense Synergies 1 14

Minions
Valkyrie Baby Dragon Bandit Electro Wizard
Goblin Gang
Valkyrie Skeleton Army Bandit Electro Wizard
Valkyrie
Minions Goblin Gang Baby Dragon Bandit Electro Wizard
Skeleton Army
Goblin Gang Bandit Electro Wizard
Baby Dragon
Minions Valkyrie Bandit
Balloon
Bandit
Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Minions Goblin Gang Valkyrie Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon Electro Wizard
Skeleton Army Minions Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Skeleton Army Minions Valkyrie Bandit Electro Wizard
Skeleton Army Minions Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Minions Valkyrie Baby Dragon Bandit Electro Wizard
Minions Electro Wizard Goblin Gang Baby Dragon
Valkyrie Baby Dragon Bandit Electro Wizard
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Bandit Electro Wizard
Minions Goblin Gang Valkyrie Skeleton Army Electro Wizard Baby Dragon Bandit
Minions Goblin Gang Baby Dragon Electro Wizard
Skeleton Army Minions Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Minions Goblin Gang Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Minions Goblin Gang Valkyrie Skeleton Army Electro Wizard
Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon Bandit Electro Wizard
Valkyrie Baby Dragon Minions Bandit Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Skeleton Army Minions Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Bandit Minions Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Bandit Electro Wizard
Goblin Gang Valkyrie Skeleton Army Bandit
Minions Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Minions Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Minions Valkyrie Skeleton Army Baby Dragon Bandit
Goblin Gang Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Goblin Gang Valkyrie Bandit
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Electro Wizard Minions Valkyrie Baby Dragon
Minions Valkyrie Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Valkyrie
Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Bandit
Minions Goblin Gang Electro Wizard
Valkyrie Bandit Electro Wizard
Baby Dragon
Baby Dragon Bandit
Minions Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Minions
Baby Dragon Bandit Electro Wizard
Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Electro Wizard
Electro Wizard Minions
Bandit
Electro Wizard
Electro Wizard Minions Goblin Gang Skeleton Army Bandit
Baby Dragon Electro Wizard
Goblin Gang Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Minions Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Bandit Electro Wizard

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