My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Royal Ghost Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Goblin Gang Battle Ram Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Royal Ghost

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Minions Poison Royal Ghost
Minions
Zap Battle Ram P.E.K.K.A
Goblin Gang
Battle Ram P.E.K.K.A Royal Ghost
Battle Ram
Zap Poison Minions Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Minions Goblin Gang Battle Ram
Royal Ghost
Zap Goblin Gang Battle Ram Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 12

Zap
Electro Wizard Minions Goblin Gang Poison P.E.K.K.A Royal Ghost
Minions
Zap P.E.K.K.A Electro Wizard
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Minions Goblin Gang Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Minions Royal Ghost Electro Wizard
Minions Electro Wizard Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Minions Goblin Gang Poison Electro Wizard Zap Royal Ghost
Minions Zap Goblin Gang Poison Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Electro Wizard
Zap Minions Goblin Gang Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Minions Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Royal Ghost Electro Wizard
Zap Poison Minions Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Goblin Gang Royal Ghost
Goblin Gang P.E.K.K.A Zap Minions Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Poison Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Zap Minions Poison P.E.K.K.A
Minions Poison Zap P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Poison
Poison
Poison Zap
Poison Zap Minions
Poison
Poison Zap
Poison Zap
Minions Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Minions
Zap Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison
Poison Zap Royal Ghost Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard

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