My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Bowler Inferno Dragon
Fireball
Minions Goblin Gang Bowler Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Tornado Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler
Minions
Royal Giant Bowler Inferno Dragon
Goblin Gang
Royal Giant Bowler
Royal Giant
Arrows Minions Goblin Gang Tornado Bowler The Log
Tornado
Royal Giant Bowler The Log
Bowler
Arrows Minions Goblin Gang Royal Giant Tornado The Log
The Log
Royal Giant Tornado Bowler
Inferno Dragon
Minions

Defense Synergies 2 9

Arrows
Tornado Bowler
Minions
Bowler The Log
Goblin Gang
The Log Inferno Dragon
Royal Giant
Tornado
Bowler Arrows The Log Inferno Dragon
Bowler
Tornado The Log Arrows Minions
The Log
Bowler Minions Goblin Gang Tornado Inferno Dragon
Inferno Dragon
Goblin Gang Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions The Log
Inferno Dragon Minions Goblin Gang The Log
Goblin Gang Tornado Bowler Minions Inferno Dragon
Inferno Dragon Minions Goblin Gang Bowler
Arrows Tornado Bowler The Log
Arrows Goblin Gang Tornado Bowler The Log Minions
Minions Tornado Inferno Dragon Arrows Goblin Gang
Bowler Arrows The Log
Inferno Dragon Minions Goblin Gang Tornado
Goblin Gang Tornado Bowler
Minions Goblin Gang Arrows Tornado Bowler The Log
Arrows Minions Inferno Dragon Goblin Gang Tornado
Bowler Minions Goblin Gang The Log
Bowler Arrows Minions Goblin Gang Tornado The Log
Inferno Dragon Goblin Gang
Tornado Goblin Gang Bowler The Log Inferno Dragon
Arrows Minions Goblin Gang Tornado Bowler
Arrows Minions Goblin Gang Tornado Bowler The Log
Arrows Tornado The Log Minions Bowler Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Bowler Arrows Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler
Arrows Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang Minions Bowler The Log
Goblin Gang Bowler Tornado The Log
Goblin Gang Bowler Inferno Dragon
Arrows Minions Goblin Gang Tornado
Goblin Gang Minions Bowler
Inferno Dragon
Minions Tornado The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Bowler
Arrows Tornado Bowler The Log
Bowler Goblin Gang
Bowler
Goblin Gang Minions Tornado Bowler The Log Inferno Dragon
Arrows Minions Bowler The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado Bowler The Log
Arrows The Log
Arrows The Log
Arrows Bowler The Log
Arrows Minions Tornado
Arrows Tornado Bowler The Log
Arrows The Log Tornado Bowler
Arrows The Log Tornado
Minions Goblin Gang Tornado Bowler
Arrows Tornado Bowler The Log
Arrows Tornado
Bowler The Log
Arrows Minions
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows Tornado
Minions
Arrows Bowler The Log
Arrows Tornado Bowler The Log
Minions Bowler The Log
Arrows Tornado
Tornado Bowler The Log
Arrows The Log
Arrows Tornado The Log Bowler
Inferno Dragon
Arrows The Log Tornado Bowler
Arrows Tornado Bowler The Log
Arrows Tornado The Log
Arrows Tornado
Minions
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Minions Goblin Gang
Arrows Tornado
Arrows The Log
Goblin Gang Bowler
Arrows The Log Bowler
Arrows Tornado
Minions Goblin Gang Tornado Bowler The Log
Tornado
Tornado Bowler The Log

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