My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Musketeer Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Wizard Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Wizard Lumberjack
Fireball
Minions Goblin Gang Musketeer Wizard Lumberjack
Poison
Minions Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Tornado Musketeer Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem Lumberjack
Goblin Gang
Golem
Musketeer
Golem The Log Lumberjack
Wizard
Tornado Golem Lumberjack
Tornado
Wizard Golem The Log
Golem
Minions Goblin Gang Musketeer Wizard Tornado The Log Lumberjack
The Log
Musketeer Tornado Golem Lumberjack
Lumberjack
Minions Musketeer Wizard Golem The Log

Defense Synergies 4 10

Minions
Musketeer The Log Lumberjack
Goblin Gang
Musketeer The Log Lumberjack
Musketeer
Goblin Gang The Log Lumberjack Minions Tornado
Wizard
Tornado The Log Lumberjack
Tornado
Wizard Musketeer The Log
Golem
The Log
Musketeer Minions Goblin Gang Wizard Tornado Lumberjack
Lumberjack
Musketeer Minions Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard The Log
Lumberjack Minions Goblin Gang Musketeer The Log
Goblin Gang Tornado Lumberjack Minions Musketeer
Lumberjack Minions Goblin Gang Musketeer
Tornado The Log Lumberjack
Goblin Gang Tornado The Log Minions Musketeer Lumberjack
Minions Musketeer Tornado Goblin Gang Wizard
Musketeer The Log
Minions Goblin Gang Musketeer Tornado Lumberjack
Goblin Gang Tornado Musketeer Lumberjack
Minions Goblin Gang Musketeer Wizard Tornado The Log Lumberjack
Minions Musketeer Goblin Gang Wizard Tornado
Lumberjack Minions Goblin Gang Musketeer Wizard The Log
Wizard Minions Goblin Gang Tornado The Log Lumberjack
Goblin Gang Lumberjack
Tornado Goblin Gang The Log Lumberjack
Wizard Minions Goblin Gang Musketeer Tornado Lumberjack
Minions Goblin Gang Musketeer Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Minions Musketeer Lumberjack
Musketeer Tornado Lumberjack
Goblin Gang Wizard Minions Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Musketeer Wizard The Log Lumberjack
Goblin Gang Lumberjack Minions Musketeer The Log
Goblin Gang Lumberjack Musketeer Tornado The Log
Goblin Gang Musketeer Lumberjack
Wizard Minions Goblin Gang Musketeer Tornado
Goblin Gang Minions Musketeer Lumberjack
Lumberjack
Minions Tornado The Log
Goblin Gang Musketeer
Minions Musketeer Lumberjack
Tornado The Log
Goblin Gang Wizard Lumberjack
Wizard Musketeer
Goblin Gang Minions Musketeer Tornado The Log Lumberjack
Minions Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log
The Log
Musketeer The Log
Wizard The Log
Wizard Minions Musketeer Tornado
Musketeer Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minions Goblin Gang Musketeer Tornado Lumberjack
Musketeer Wizard Tornado The Log
Musketeer Wizard Tornado
Musketeer The Log
Minions Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Tornado
Minions
Musketeer Wizard The Log
Wizard Tornado The Log
Minions Musketeer The Log
Wizard Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Wizard
The Log Musketeer Wizard Tornado
Musketeer Wizard Tornado The Log
Musketeer Tornado The Log
Musketeer Wizard Tornado
Minions Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Minions Goblin Gang Musketeer
Musketeer Wizard Tornado
The Log
Goblin Gang Musketeer Wizard Lumberjack
The Log Musketeer Wizard
Tornado
Musketeer
Minions Goblin Gang Musketeer Tornado The Log
Musketeer Tornado
Musketeer Tornado The Log

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