My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Mortar Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Executioner
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Mortar
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Executioner Inferno Dragon
Fireball
Minions Goblin Gang Mortar Executioner Inferno Dragon
Poison
Minions Goblin Gang Mortar Executioner
Lightning
Mortar Executioner Inferno Dragon
Rocket
Mortar Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Tornado Mortar Inferno Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mortar Inferno Dragon
Goblin Gang
Mortar Royal Giant
Mortar
Royal Giant Minions Goblin Gang Tornado The Log
Royal Giant
Minions Mortar Goblin Gang Tornado Executioner The Log
Tornado
Executioner Mortar Royal Giant The Log
Executioner
Tornado Royal Giant The Log
The Log
Mortar Royal Giant Tornado Executioner
Inferno Dragon
Minions

Defense Synergies 1 12

Minions
Mortar The Log
Goblin Gang
Mortar The Log Inferno Dragon
Mortar
Minions Goblin Gang Tornado The Log Inferno Dragon
Royal Giant
Tornado
Executioner Mortar The Log Inferno Dragon
Executioner
Tornado The Log
The Log
Minions Goblin Gang Mortar Tornado Executioner Inferno Dragon
Inferno Dragon
Goblin Gang Mortar Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Executioner The Log
Inferno Dragon Minions Goblin Gang Mortar Executioner The Log
Goblin Gang Mortar Tornado Minions Executioner Inferno Dragon
Inferno Dragon Minions Goblin Gang Mortar
Tornado The Log
Goblin Gang Tornado The Log Minions Executioner
Minions Tornado Inferno Dragon Goblin Gang Mortar Executioner
The Log
Inferno Dragon Minions Goblin Gang Mortar Tornado
Goblin Gang Tornado
Minions Goblin Gang Executioner Tornado The Log
Minions Executioner Inferno Dragon Goblin Gang Tornado
Mortar Minions Goblin Gang The Log
Executioner Minions Goblin Gang Mortar Tornado The Log
Inferno Dragon Goblin Gang Mortar
Tornado Goblin Gang Mortar The Log Inferno Dragon
Minions Goblin Gang Mortar Tornado Executioner
Mortar Minions Goblin Gang Tornado Executioner The Log
Mortar Tornado Executioner The Log Minions Inferno Dragon
Mortar Tornado Inferno Dragon
Goblin Gang Minions Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Mortar Executioner The Log Inferno Dragon
Goblin Gang Minions The Log
Goblin Gang Tornado The Log
Goblin Gang Executioner Inferno Dragon
Executioner Minions Goblin Gang Tornado
Goblin Gang Minions
Inferno Dragon
Minions Mortar Tornado The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Tornado The Log
Goblin Gang Executioner
Executioner
Goblin Gang Minions Mortar Tornado Executioner The Log Inferno Dragon
Minions Executioner The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Tornado Executioner The Log
The Log
The Log
Executioner Mortar The Log
Executioner Minions Tornado
Mortar Tornado Executioner The Log
The Log Tornado Executioner
The Log Mortar Tornado
Minions Goblin Gang Tornado
Mortar Tornado The Log
Tornado Executioner
Mortar Executioner The Log
Minions Mortar
Mortar The Log
Mortar Executioner The Log
Mortar Executioner The Log
Mortar Tornado
Minions
Mortar Executioner The Log
Mortar Tornado The Log
Minions The Log
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Mortar Executioner
Inferno Dragon
Mortar The Log Tornado Executioner
Mortar Tornado The Log
Mortar Tornado The Log
Tornado Executioner
Minions
Mortar The Log
The Log
Minions Goblin Gang
Tornado Executioner
The Log
Goblin Gang Executioner
The Log Mortar Executioner
Tornado
Executioner
Minions Goblin Gang Tornado The Log
Tornado Executioner
Mortar Tornado Executioner The Log

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