My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Royal Recruits Hog Rider
Giant Snowball
Minions Goblin Gang Minion Horde Royal Recruits Hog Rider
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Royal Recruits Wizard
The Log
Goblin Gang Royal Recruits Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Minion Horde Royal Recruits
Royal Delivery
Minions Goblin Gang Minion Horde Royal Recruits Hog Rider Wizard
Fireball
Minions Goblin Gang Minion Horde Hog Rider Wizard
Poison
Minions Goblin Gang Minion Horde Royal Recruits Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Fireball Hog Rider Minion Horde Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Royal Recruits
Goblin Gang
Hog Rider Royal Recruits
Minion Horde
Rage Hog Rider
Royal Recruits
Minions Goblin Gang Hog Rider
Fireball
Hog Rider
Hog Rider
Minions Goblin Gang Fireball Rage Minion Horde Royal Recruits Wizard
Wizard
Hog Rider Rage
Rage
Minions Minion Horde Hog Rider Wizard

Defense Synergies 0 2

Minions
Royal Recruits
Goblin Gang
Royal Recruits
Minion Horde
Royal Recruits
Minions Goblin Gang
Fireball
Hog Rider
Wizard
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Royal Recruits Fireball Wizard
Minion Horde Minions Goblin Gang Royal Recruits
Goblin Gang Minion Horde Minions Royal Recruits
Minion Horde Royal Recruits Minions Goblin Gang
Royal Recruits Fireball
Goblin Gang Fireball Minions
Minions Minion Horde Goblin Gang Fireball Wizard
Royal Recruits Fireball
Minion Horde Minions Goblin Gang Royal Recruits
Goblin Gang Minion Horde Royal Recruits
Minions Goblin Gang Minion Horde Royal Recruits Fireball Wizard
Minions Minion Horde Goblin Gang Fireball Wizard
Minion Horde Royal Recruits Minions Goblin Gang Fireball Wizard
Fireball Wizard Minions Goblin Gang Minion Horde Royal Recruits
Royal Recruits Goblin Gang Minion Horde
Minion Horde Goblin Gang Royal Recruits Fireball
Minion Horde Wizard Minions Goblin Gang Royal Recruits Fireball
Fireball Minions Goblin Gang Minion Horde Royal Recruits Wizard
Wizard Minions Royal Recruits Fireball
Royal Recruits
Goblin Gang Royal Recruits Wizard Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Fireball
Fireball Goblin Gang Wizard
Goblin Gang Royal Recruits Minions Minion Horde
Goblin Gang Royal Recruits Minion Horde Fireball
Royal Recruits Goblin Gang Minion Horde
Fireball Wizard Minions Goblin Gang Minion Horde
Goblin Gang Royal Recruits Minions Minion Horde Fireball
Minion Horde Royal Recruits
Minion Horde Royal Recruits Minions Fireball
Royal Recruits Goblin Gang Minion Horde
Minions Minion Horde Royal Recruits
Royal Recruits Fireball
Royal Recruits Goblin Gang Minion Horde Fireball Wizard
Royal Recruits Wizard Minion Horde Fireball
Goblin Gang Royal Recruits Minions Minion Horde Fireball
Minions Minion Horde Royal Recruits Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits
Fireball
Minion Horde Fireball
Royal Recruits Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minions Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Minion Horde Fireball
Minion Horde Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Royal Recruits Fireball Wizard
Fireball
Minions Minion Horde
Fireball Wizard
Fireball Wizard
Minions Minion Horde Fireball
Fireball Wizard
Minion Horde Royal Recruits Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minions Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Minions Goblin Gang Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde Royal Recruits
Minions Goblin Gang Minion Horde Royal Recruits Fireball
Fireball
Royal Recruits Fireball

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