My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone Princess
Zap
Minions Goblin Gang Goblin Barrel Skeleton Army Clone Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Clone Princess
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone
Arrows
Minions Goblin Gang Goblin Barrel Skeleton Army Clone Princess
Royal Delivery
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone Princess
Fireball
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army Clone Princess
Poison
Minions Goblin Gang Skeleton Army Clone Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Goblin Barrel Skeleton Army Clone Tornado Princess Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Clone
Goblin Gang
Hog Rider Goblin Barrel Clone Princess
Hog Rider
Minions Goblin Gang Goblin Barrel Tornado Princess
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army Clone Princess
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Minions Goblin Gang Goblin Barrel
Tornado
Hog Rider Princess
Princess
Goblin Gang Hog Rider Goblin Barrel Tornado

Defense Synergies 0 4

Minions
Goblin Gang
Skeleton Army Princess
Hog Rider
Goblin Barrel
Skeleton Army
Goblin Gang Princess
Clone
Tornado
Princess
Princess
Goblin Gang Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army Minions Goblin Gang
Goblin Gang Skeleton Army Tornado Minions
Skeleton Army Minions Goblin Gang
Skeleton Army Tornado Princess
Goblin Gang Skeleton Army Tornado Minions
Minions Tornado Goblin Gang Princess
Minions Goblin Gang Skeleton Army Tornado Princess
Goblin Gang Skeleton Army Tornado
Minions Goblin Gang Skeleton Army Tornado Princess
Minions Goblin Gang Tornado Princess
Skeleton Army Minions Goblin Gang
Skeleton Army Minions Goblin Gang Tornado Princess
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang
Minions Goblin Gang Skeleton Army Tornado
Minions Goblin Gang Skeleton Army Tornado
Tornado Minions Princess
Tornado
Goblin Gang Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang
Goblin Gang Skeleton Army Minions
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army
Minions Goblin Gang Tornado Princess
Goblin Gang Skeleton Army Minions
Skeleton Army
Minions Skeleton Army Tornado
Goblin Gang Skeleton Army
Minions
Skeleton Army Tornado
Skeleton Army Goblin Gang
Skeleton Army Princess
Goblin Gang Skeleton Army Minions Tornado
Minions Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Tornado Princess
Minions Tornado Princess
Tornado Princess
Tornado Princess
Tornado
Minions Goblin Gang Tornado
Tornado Princess
Tornado Princess
Princess
Minions Princess
Princess
Princess
Princess
Tornado
Minions
Princess
Tornado Princess
Minions
Tornado Princess
Tornado
Tornado Princess
Tornado Princess
Tornado Princess
Tornado
Tornado Princess
Minions
Princess
Princess
Minions Goblin Gang Skeleton Army Princess
Tornado Princess
Goblin Gang Princess
Princess
Tornado
Minions Goblin Gang Tornado Princess
Tornado Princess
Tornado Princess

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