My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Dark Prince Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Dark Prince Sparky
Barbarian Barrel
Goblin Gang Wizard Dark Prince Sparky
The Log
Goblin Gang Dark Prince Sparky
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Dark Prince Sparky
Fireball
Minions Goblin Gang Wizard Elixir Collector Sparky
Poison
Minions Goblin Gang Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Dark Prince Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Dark Prince Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Dark Prince

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Dark Prince Sparky
Goblin Gang
Giant Dark Prince Sparky
Giant
Minions Rage Dark Prince Sparky Goblin Gang Wizard
Wizard
Giant Rage Dark Prince Sparky
Elixir Collector
Rage
Minions Giant Sparky Wizard Dark Prince
Dark Prince
Giant Minions Goblin Gang Wizard Rage Sparky
Sparky
Giant Rage Minions Goblin Gang Wizard Dark Prince

Defense Synergies 0 4

Minions
Dark Prince
Goblin Gang
Dark Prince Sparky
Giant
Wizard
Dark Prince
Elixir Collector
Rage
Dark Prince
Minions Goblin Gang Wizard
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Sparky
Sparky Minions Goblin Gang Dark Prince
Goblin Gang Sparky Minions Dark Prince
Sparky Minions Goblin Gang Dark Prince
Dark Prince Sparky
Goblin Gang Minions Dark Prince
Minions Goblin Gang Wizard
Sparky
Sparky Minions Goblin Gang
Goblin Gang Dark Prince Sparky
Minions Goblin Gang Wizard Dark Prince
Minions Goblin Gang Wizard
Sparky Minions Goblin Gang Wizard Dark Prince
Wizard Sparky Minions Goblin Gang Dark Prince
Sparky Goblin Gang
Goblin Gang Sparky
Wizard Sparky Minions Goblin Gang Dark Prince
Minions Goblin Gang Wizard Dark Prince
Wizard Minions Dark Prince
Sparky
Goblin Gang Wizard Dark Prince Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Sparky
Goblin Gang Wizard
Goblin Gang Minions Dark Prince Sparky
Goblin Gang Dark Prince Sparky
Goblin Gang Dark Prince Sparky
Wizard Minions Goblin Gang
Goblin Gang Dark Prince Sparky Minions
Dark Prince Sparky
Minions Dark Prince Sparky
Goblin Gang Sparky
Minions Dark Prince Sparky
Dark Prince
Dark Prince Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Minions Dark Prince
Minions Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Dark Prince Sparky
Wizard Dark Prince Sparky
Wizard Minions
Wizard Sparky
Wizard
Wizard
Minions Goblin Gang Sparky
Wizard Dark Prince Sparky
Wizard
Sparky
Minions
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Wizard Dark Prince Sparky
Wizard
Minions Sparky
Wizard
Sparky
Wizard Dark Prince Sparky
Wizard Sparky
Wizard Sparky
Sparky
Wizard Sparky
Minions Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Minions Goblin Gang Dark Prince
Wizard
Goblin Gang Wizard Dark Prince Sparky
Wizard
Sparky
Dark Prince Sparky
Minions Goblin Gang Sparky
Dark Prince Sparky

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