My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Knight Minions Goblin Gang Hog Rider
Fireball
Minions Goblin Gang Hog Rider
Poison
Minions Goblin Gang
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Goblin Gang Fireball Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Goblin Gang

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Minions Goblin Gang Hog Rider Fire Spirit Fireball
Minions
Knight Hog Rider Mega Knight
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight Freeze Mega Knight
Hog Rider
Fire Spirit Knight Minions Goblin Gang Fireball Freeze Mega Knight
Freeze
Hog Rider Fireball
Mega Knight
Minions Fireball Hog Rider

Defense Synergies 3 6

Fire Spirit
Knight
Knight
Fire Spirit Minions Goblin Gang Fireball
Minions
Knight Freeze Mega Knight
Goblin Gang
Knight
Fireball
Knight Freeze Mega Knight
Hog Rider
Freeze
Minions Fireball Mega Knight
Mega Knight
Minions Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Knight Minions Goblin Gang Mega Knight
Goblin Gang Mega Knight Fire Spirit Knight Minions Freeze
Knight Minions Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Freeze Fire Spirit Minions Mega Knight
Minions Fire Spirit Goblin Gang Fireball Freeze
Fireball Mega Knight
Minions Goblin Gang
Knight Goblin Gang Fire Spirit Mega Knight
Minions Goblin Gang Knight Fireball Freeze Mega Knight
Minions Goblin Gang Fireball
Mega Knight Fire Spirit Knight Minions Goblin Gang Fireball Freeze
Fire Spirit Fireball Mega Knight Minions Goblin Gang Freeze
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Freeze Mega Knight
Mega Knight Knight Minions Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Knight Minions Goblin Gang
Freeze Fire Spirit Knight Minions Fireball Mega Knight
Goblin Gang Mega Knight Fire Spirit Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball
Fireball Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight Minions
Goblin Gang Mega Knight Knight Fireball
Knight Goblin Gang Mega Knight
Fire Spirit Fireball Minions Goblin Gang Freeze
Goblin Gang Knight Minions Fireball
Mega Knight Knight
Freeze Mega Knight Knight Minions Fireball
Goblin Gang
Mega Knight Knight Minions
Mega Knight Fireball
Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Knight Minions Fireball Freeze
Minions Mega Knight Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Fireball Freeze
Fireball Fire Spirit Mega Knight
Fireball Fire Spirit Minions Freeze
Fire Spirit
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Minions Goblin Gang Fireball
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball Mega Knight
Fireball Freeze
Minions
Fire Spirit Fireball Mega Knight
Fire Spirit Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Freeze Fire Spirit Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball
Fire Spirit Fireball
Minions Fireball Freeze
Fireball
Fireball Mega Knight
Fireball Freeze
Mega Knight
Fireball
Fire Spirit Minions Goblin Gang Fireball Freeze
Fireball Fire Spirit
Freeze
Fireball
Fireball Knight Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Minions Goblin Gang Fireball Freeze
Fireball
Fireball Freeze Mega Knight

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